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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
Comprox
Just some heads up and information on models and the consistency check:

1) Consistency is off by default
2) The All Seeing Eye has a filter with which you can search for non-consistency servers
3) If you are having consistency problems even though you aren't using custom models, you can download the 1.03 server patch (Go here and scroll down to downloads). Yes, this is a server patch but it fixes all client side consistency problems if you don't have custom models installed.

Hope this helps you all out.
Sentinel1
The all seing eye thing is great will come in handy. Thing which bugs me is the new features, ie when hive is gone aliens die quick, I cna see why that's been done but it's just now convinient at all sad.gif
Maus
Any chance of someone posting an "idiot's guide" to setting up the consistency filter in ASE?
Supernorn
This post has been edited to protect the innocent and to stop insane haunting me with posts from the past!
TacoSupreme
Ok you asked for it, a guide to making a filter for ASE:

First I'll list the short version, then go into a way to make you own filters

Short Version:
Open ASE and goto Filter->New
Pick some name and fill it in
Paste this in the big center box:
CODE
1    if mp_consistency == "1" remove

At the bottom where it has radio buttons with Normal Filter and Modifier, select Modifier
(the mod type in the text field doesnt seem to make a difference to me, im new to this also ;p)
Now hit OK
Your filter should be in a folder at the bottom balled My Filters

Long Version:
Open ASE and goto Filter->New
Pick some name and fill it in
Now hit the wizard button, this will open a wizard that can help you with making your own filters. To make a filter to check some cvar select custom numeric, then type in the variable in the first box, and determine if it should be greater, than equal to, less than, and all that and you can turn it on.
You can make filters to do lots of things like check for public_slots_free to not be 0 and more.

EDIT: Spelling errors in the code are bad!
Maus
biggrin.gif

Many thanks - I'd tried working it out myself a while ago, but got nowhere.
Guerilla
Ya know u could just hit view server/game info in half-lifes in-game browser and under the box with the players scroll all the way down and look for mp_consistency, if its 0, then good, if 1, then custom anything wont work
Teufel_Eldritch
Custom sprites work even in servers with forced model consistency.
Link
QUOTE (TacoSupreme @ Dec 14 2002, 02:46 PM)
Ok you asked for it, a guide to making a filter for ASE:

First I'll list the short version, then go into a way to make you own filters

Short Version:
Open ASE and goto Filter->New
Pick some name and fill it in
Paste this in the big center box:
CODE
1    if mp_consistency == "1" remove

At the bottom where it has radio buttons with Normal Filter and Modifier, select Modifier
(the mod type in the text field doesnt seem to make a difference to me, im new to this also ;p)
Now hit OK
Your filter should be in a folder at the bottom balled My Filters

Long Version:
Open ASE and goto Filter->New
Pick some name and fill it in
Now hit the wizard button, this will open a wizard that can help you with making your own filters. To make a filter to check some cvar select custom numeric, then type in the variable in the first box, and determine if it should be greater, than equal to, less than, and all that and you can turn it on.
You can make filters to do lots of things like check for public_slots_free to not be 0 and more.

EDIT: Spelling errors in the code are bad!

I'm making a webby on models, skins and sounds. Do you mind if I put this on it somewhere? I'd put your name on it.

(Yes I know you don't have copywrite on it or anything, but it's nice to ask)
Neptalid
I've been barred from some servers for having custom sound files, some of the new 1.04b servers. GWB's NS1 1.04 BETA - www.joe.to and GWB's NS2 1.04 BETA - www.joe.to, I wonder what else mp_consistency checks, and when it started to be more than just models(p_models specifically).

EDIT: OopS, didn't know I quoted something.
Jim
do the consistency checks affect the default guns but have different origins?
blue2k
yes, if a gun has altered origins then its been decompiled and recompiled. if its been decompiled the file is different.
One False Move
I run ASE there is a filter wizard and when you input the variables for if MP_consistency is on then reject server the code is:


1 if mp_consistency != "0" remove


I have not tried wha was originally posted here but this works best for me


Tykjen
ok i got the xact recipe for only ns consistency 0 servers to show up.
open ASE, goto Filter - New.
on top is the name for the filter, up to u what u call it.

then fill this in the empty space:

1 if mp_consistency < "1" goto 3
2 remove
3 if game ~== "ns" goto 5
4 remove


then hit OK, and on the left side of screen, all teh way down, there should be a new filter for ya. just highlight and refresh.
RipsaW
do forcing consistency stop every custom model in ns?

i'v used custom counter-strike models and only 'bad' ones force consistency on them, most work fine on all servers.
Tykjen
if u got a custom MODEL in ns, u cant join a consistancy 1 server, but custom sprites and sounds works ok.
Delarosa
i got one for ya...

custom pistol model, creating a lan-game, and it boots off the p_hg.mdl for consistancy....

anyone know how to fix, or having the same problem?
Sniper_Chance
What I do is simply put ALL of the original NS models into a pak0.pak in the ns dir, then make pak1.pak the one with custom models, If i want to get on a consistency server, I simply rename pak1.pak to custom.pak.

If you have the HD space, you can do this too tounge.gif
blacklung
Is there a way to do that consistency check/filter in Gamespy?
Sinistar
QUOTE (Tykjen @ Feb 24 2003, 10:54 AM)
if u got a custom MODEL in ns, u cant join a consistancy 1 server, but custom sprites and sounds works ok.

Actually, no.. on v1.04 servers if consistency is on, it won't let me join servers since I have replacement sound effects in my NS install (I have a custom marine voice pack) and I get a file consistency check on one of the wave files.
ZeroSaber
QUOTE ($niper Chance @ Mar 30 2003, 02:49 AM)
What I do is simply put ALL of the original NS models into a pak0.pak in the ns dir, then make pak1.pak the one with custom models, If i want to get on a consistency server, I simply rename pak1.pak to custom.pak.

If you have the HD space, you can do this too tounge.gif

Hey, now that's an idea. I should give that a go with PAKExplorer (I'm assuming that's what you used)
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