I was trained at the finest military academies in the East. I studied Tzu, Kahn, Lee, and the like. I've lived a live of war.
I come from the old school ideology of containment. The average Gorge builds a jumble of towers in the hive room and thinks that's defense. I try to seal off the Marine's movement altogether at choke points so they don't even get close to the hives. They usually take the form of doorway blockades. Three offensive towers up front and three defense behind. Building defenses in this way will also protect more nozzles with less total towers and chambers. It creates a territory in which the Kharaa are safe. How awesome.
This whole containment theory is put to death by the jetpack, and I hate it for that. How can you keep a comm-backed jetpacker from destroying your bases? He can land on a hive and blast it away with an HMG, or fly into a vent and build a freakin' siege base that your fades are pretty helpless to stop.
So then, it seems the solution would be not to build concentrated defenses at choke points, but to build the more commonly-seen, and always ineffective, crappy base here and there around resource nozzles. That doesn't work to stop jetpackers much and allows the marines to advance. What is a gorge to do?
The only thought I have is to web the ceiling above my tower blockades, but I know that's not good enough. There'll always be a gap somewhere on the map, some vent, where the jetpacker can sneak behind my defenses. What do you suggest?