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Full Version: How Do Random Skins Work?
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
Maus
Is it something I'd be able to implement with Milkshape for the Halo model I converted for a bit of variety, for example? If so, how is it done, and would I be limited to two different skins like the TSA soldiers?
Desolation
I dont know about how many skins are allowed but put this in your .qc file
just replace the text with your texture.

$texturegroup skinfamilies
{
{ "your_texture_here.bmp" }
{ "your_other_texture_here.bmp" }
}
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