Hi!
I'm working on ns_attila a lot. I've done a lot of brushwork especially pipes. As i expected i exceeded the limit of clip nodes.(I've done the 70-75% of the map)
I thought it's oaky, lets use clip brushes to cover the pipes and use func_illusionaries. The ZHLT guide advises the same. BUT it doesnt work too efficient... I've covered all the stairs, all the pipes but it's not enought...
When i run hlbsp at the end it counts something. I think when it goes over 10.000(in one of the 4 hulls) it causes this problem. But 90 minutes of clipping reduced it only by 300(but i covered a lot, really)...
Isn't there a solution like Max_Patches (setting vismatrix to -sparse)??
I dont want to give up my fancy pipeworks.....