As most might still remember NS is balanced for 7vs7, perhaps 8vs8 players. NOT 12vs12. But sad fact is 12vs12 happens quite often. So I am here typing this now as some sort of damage control. hoping ppl will pay attention.
Why is 12vs12 bad? Because the larger the team the BETTER marines do. However the larger the teams are, the WORSE kharaa do. They get starved of resources and die. First let me explain how this happens.
* large marine teams means they got the players to build AND scout AND go kill RTs within the first minute of the game. This means when a gorge is (done) egging there WILL be atleast 2 marines near him. a fatty will not survive 2 marines.
* Rines will always travel in squads on large teams. due to corridors, concentrated fire (due to the number of rines) a skulk will not get close
* marines res pool is shared thus each RFK goes into the pool, allowed faster ups which benefit THEM ALL.
* Since rines flock out into the map kharaa will have trouble getting RTs up (when most are gorge the RTs/gorges do not get protected and die off) thus at best (At BEST) you will have 4 RTs.
now each RT gives 1 res a tick. 12 ticks per minute means a RT has given 12 res in one minute. So a team of 12 gets ONE RES PER PLAYER per minute on ONE rt. 4 RTs means just 4 RES a player. on JUST RTs this means:
- 7.5 minutes for lerk
- 12.5 minutes for fade (or hive)
- 18,75 minutes for onos
But you WILL NOT have 4 rts in general because your gorges and RTs are getting raped the VERY FIRST MINUTE. Marines can have armor 1 up in under a minute. Kharaa have a problem.
- they either have to build AND protect the RTs thus not having any chambers whatsoever.
- they get chambers and get res starved even faster due to lack of rts. (1 RT for 12 kharaa means 1 res a minute. enjoy getting fade) Also rines WILL have upgrades.
- RFK means nothing unless you are skulk. (fades and lerk will accumilate res but it still takes long before they hit 100 res and it overflows. For a lerk to build a chamber it needs 50 res to be able to build it, then relerk. a Fade needs 70 res. Thats ALOT of res to RFK. They can not only build because you WILL need fades against the rines who are already winning when they spawned in.
Another point is that RFK for marines is great. the only way to have SOME kills as a skulk is to ambush and travel in groups. Marines will start using mines, nades and handnades which are AoE. If you dont travel in groups its even better (for rines). There RFK flow will be godly.
So WHAT can the kharaa do to win this uphill battle?
- do NOT all gorge at once. take turns
- AT ALL COSTS, ALL, protect gorges and RTs in large teams. ALL COSTS. (You can refade if you have 4 Rts+ RFK eventually. You wont ever fade without RTs. Only exception is the first hive. (read FIRST hive) Do this the entire game. I know lateron i say 2nd hive is important. RES IS EVEN MORE. 1 RT = 1 res a minute. Even RFK cant help you then.
- travel in groups (MIND THE NADES) and AMBUSH.
- lerks: gas, gas, gas, gas. Rines are also in groups. gas
- get a 2nd hive FAST. Some say you need a good fade well.. thats fade is not gona make it vs 12 shotguns on a 1 hive system. its a painfull battle but a 2nd hive is your only chance combined with RTs.
- have one skulk on CONTINUES RT killing. If you are res starved, starve the rines aswell. There can not be a single RT up outside there base. NOT ONE.
- when rushing in groups let higher lifeforms DAMAGE, not kill the rines. let skulks kill. SKULKS need res. Higher lifeforms DO NOT. The match is over by the time they max out to 100 res.
- SCOUT. NONSTOP SCOUTING. A large team means they will rush/ninja any hive at any time, aswell as RTs. so scout.
- Last but not least.. MAKE IT FAST. Each minute you are playing is a minute won by rines. They ALL get upgrades, kharaa get individual res, individual lifeforms and are staved in start. BE FAST.
Hope I atleast shed some light on the situation and remember.. If kharaa win they either did all of the above or were fighting a idiot comm/rine team. You will NOT MAKE IT if you play on standard strategy on 12 vs 12.
I rest my case
