Hi! I'm sorry for bothering you again but if i have some problem(fullbirhgt, or compilecrahs), the .log file helps me, but not this time... i copy the log and please help me if you can. Oh and the problem is : my map is totally fullbright, vis runs correctly, but rad takes only a few secs. Its just a small place, the readyroom of my map(i ve actually no prob with the other parts of my map, so i copied the readyroom into a new .map). csg:normal,bsp:normal,vis:normal,rad:normal, but ive also tried extra rad, fast vis, but there was no change.
________________________________________________
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\hlcsg.exe "C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02"
Entering C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
20 brushes (totalling 127 sides) discarded from clipping hulls
CreateBrush:
(0.16 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.02 seconds)
Using Wadfile: \program files\steam\steamapps\bibok.andras@freestart.hu\half-life\ns\ns.wad
- Contains 26 used textures, 56.52 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\bibok.andras@freestart.hu\half-life\ns\ns2.wad
- Contains 1 used texture, 2.17 percent of map (296 textures in wad)
Using Wadfile: \program files\steam\steamapps\bibok.andras@freestart.hu\half-life\ns\ns_eclipse.wad
- Contains 6 used textures, 13.04 percent of map (61 textures in wad)
Using Wadfile: \program files\steam\steamapps\bibok.andras@freestart.hu\half-life\ns\nss.wad
- Contains 4 used textures, 8.70 percent of map (5 textures in wad)
Using Wadfile: \documents and settings\rendszergazda\asztal\valve hammer\wadok\hl\xeno.wad
- Contains 4 used textures, 8.70 percent of map (264 textures in wad)
Using Wadfile: \documents and settings\rendszergazda\asztal\valve hammer\wadok\hl\halflife.wad
- Contains 5 used textures, 10.87 percent of map (3116 textures in wad)
added 3 additional animating textures.
Texture usage is at 1.87 mb (of 4.00 mb MAX)
1.23 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\hlbsp.exe "C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...713 (0.22 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02.prt'
SolidBSP [hull 1] 500...1000...1291 (0.67 seconds)
SolidBSP [hull 2] 500...1000...1017 (0.17 seconds)
SolidBSP [hull 3] 500...1000...1329 (0.78 seconds)
2.69 seconds elapsed
----- END hlbsp -----
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\hlcsg.exe "C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02"
Entering C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
20 brushes (totalling 127 sides) discarded from clipping hulls
CreateBrush:
(0.28 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(1.81 seconds)
Using Wadfile: \program files\steam\steamapps\bibok.andras@freestart.hu\half-life\ns\ns.wad
- Contains 26 used textures, 56.52 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\bibok.andras@freestart.hu\half-life\ns\ns2.wad
- Contains 1 used texture, 2.17 percent of map (296 textures in wad)
Using Wadfile: \program files\steam\steamapps\bibok.andras@freestart.hu\half-life\ns\ns_eclipse.wad
- Contains 6 used textures, 13.04 percent of map (61 textures in wad)
Using Wadfile: \program files\steam\steamapps\bibok.andras@freestart.hu\half-life\ns\nss.wad
- Contains 4 used textures, 8.70 percent of map (5 textures in wad)
Using Wadfile: \documents and settings\rendszergazda\asztal\valve hammer\wadok\hl\xeno.wad
- Contains 4 used textures, 8.70 percent of map (264 textures in wad)
Using Wadfile: \documents and settings\rendszergazda\asztal\valve hammer\wadok\hl\halflife.wad
- Contains 5 used textures, 10.87 percent of map (3116 textures in wad)
added 3 additional animating textures.
Texture usage is at 1.87 mb (of 4.00 mb MAX)
2.63 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\hlbsp.exe "C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...713 (0.64 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02.prt'
SolidBSP [hull 1] 500...1000...1295 (2.06 seconds)
SolidBSP [hull 2] 500...1000...1017 (0.61 seconds)
SolidBSP [hull 3] 500...1000...1354 (2.28 seconds)
8.20 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\hlvis.exe "C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02"
342 portalleafs
1390 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.42 seconds)
LeafThread:
(697.89 seconds)
average leafs visible: 247
g_visdatasize:15537 compressed from 14706
698.41 seconds elapsed [11m 38s]
----- END hlvis -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\hlvis.exe "C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02"
342 portalleafs
1407 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.91 seconds)
LeafThread:
(704.91 seconds)
average leafs visible: 248
g_visdatasize:15520 compressed from 14706
705.89 seconds elapsed [11m 45s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\hlrad.exe "C:\Program Files\Steam\steamapps\bibok.andras@freestart.hu\half-life\ns\maps\rr_test_02"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\lights.rad']
[63 texlights parsed from 'C:\DOCUME~1\RENDSZ~1\Asztal\VALVEH~1\ZHLT\lights.rad']
1199 faces
Create Patches : 4945 base patches
0 opaque faces
38753 square feet [5580450.50 square inches]
598 direct lights
BuildFacelights:
(24.00 seconds)
visibility matrix : 1.5 megs
BuildVisLeafs:
(6.41 seconds)
MakeScales:
(1.78 seconds)
SwapTransfers:
(0.38 seconds)
Transfer Lists : 2107284 : 2.11M transfers
Indices : 1825172 : 1.74M bytes
Data : 8429136 : 8.04M bytes
GatherLight:
(0.25 seconds)
FinalLightFace:
(0.14 seconds)
33.33 seconds elapsed
----- END hlrad -----
