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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
BAshh
Alrighty, now I've done searched and searched and searched, I can't seem to find anyone else having this problem. So I have a large monitor with the highest setting at 1600 x 1050, which is also what NS will allow me to use. Problem is, all of the sprites are really tiny, and hard to read/see. I figured that with this being the days of like Crysis and uber computers, someone must have the same problem, but I can't find any sort of pack that has large sprites for use with a large display like that. Does anyone know of any? Or am I going to have to do this myself? I mean, I can, I was just hoping to find that someone else already had.

Also if no one else has, would anyone want such a pack? Or moreso, care to help maybe?

help is much appreciated.
Terran_marine
i have same resulution only sprite that is small is the crosshair
i am usinga 16:10 21 inch samsung 206bw monitor
BAshh
QUOTE(Terran_marine @ Apr 8 2008, 01:17 PM) *
i have same resulution only sprite that is small is the crosshair
i am usinga 16:10 21 inch samsung 206bw monitor

21.5 inch samsung myself. Crosshairs, and weapon slots are all really small and I can barely see them. commander hud IIRC doesn't work at all.
CoolCookieCooks
I had this problem too when using my 1680x1050 res 21" monitor aswell. I dont have that monitor or a computer anymore (ive fallen down to a laptop only now) so it isn't really a problem tounge.gif

I would offer to help out with the pack but I really just do not have the time lately.
BAshh
QUOTE(CoolCookieCooks @ Apr 9 2008, 04:29 AM) *
I had this problem too when using my 1680x1050 res 21" monitor aswell. I dont have that monitor or a computer anymore (ive fallen down to a laptop only now) so it isn't really a problem tounge.gif

I would offer to help out with the pack but I really just do not have the time lately.

Hey cookie, nice to see ya. It's cool I'm not worried about it that much. I probably won't do it anyways, I hate messing with goldsrc after the source engine stuff. I was just surprised no one ever had addressed this before now.
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