BAshh
Apr 8 2008, 03:18 AM
Alrighty, now I've done searched and searched and searched, I can't seem to find anyone else having this problem. So I have a large monitor with the highest setting at 1600 x 1050, which is also what NS will allow me to use. Problem is, all of the sprites are really tiny, and hard to read/see. I figured that with this being the days of like Crysis and uber computers, someone must have the same problem, but I can't find any sort of pack that has large sprites for use with a large display like that. Does anyone know of any? Or am I going to have to do this myself? I mean, I can, I was just hoping to find that someone else already had.
Also if no one else has, would anyone want such a pack? Or moreso, care to help maybe?
help is much appreciated.
Terran_marine
Apr 8 2008, 05:17 PM
i have same resulution only sprite that is small is the crosshair
i am usinga 16:10 21 inch samsung 206bw monitor
BAshh
Apr 8 2008, 08:30 PM
QUOTE(Terran_marine @ Apr 8 2008, 01:17 PM)

i have same resulution only sprite that is small is the crosshair
i am usinga 16:10 21 inch samsung 206bw monitor
21.5 inch samsung myself. Crosshairs, and weapon slots are all really small and I can barely see them. commander hud IIRC doesn't work at all.
CoolCookieCooks
Apr 9 2008, 08:29 AM
I had this problem too when using my 1680x1050 res 21" monitor aswell. I dont have that monitor or a computer anymore (ive fallen down to a laptop only now) so it isn't really a problem
I would offer to help out with the pack but I really just do not have the time lately.
BAshh
Apr 10 2008, 09:56 AM
QUOTE(CoolCookieCooks @ Apr 9 2008, 04:29 AM)

I had this problem too when using my 1680x1050 res 21" monitor aswell. I dont have that monitor or a computer anymore (ive fallen down to a laptop only now) so it isn't really a problem
I would offer to help out with the pack but I really just do not have the time lately.
Hey cookie, nice to see ya. It's cool I'm not worried about it that much. I probably won't do it anyways, I hate messing with goldsrc after the source engine stuff. I was just surprised no one ever had addressed this before now.