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Full Version: i can't run my map Fatal Error :Mod_NumForName....
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
Skyforger2


BSP
StixNStonz
did you change the name of the directory when installing? There might be a problem with that "." in the name.

You should also give us details of how this happened. Were you already in NS, and this happened when you typed 'map ns_yourmap' in the console? Or did it happen as NS was loading in the first place?

The error message also ends at 'fina', so maybe thats the problem. But you need to give more details.
Skyforger2
i go in to ns and type co_ship2 it loads 1 second and then error.

so i need to install my game to the C:/Programm files/Valve..... folder ?
Skyforger2
mad-fix.gif aaaaaaaaaaaaa !@#$$%^&() F*****G S**t i made the map but i can test it WTF ?


i reinstall NS 3.2 10 times i got co_ship1.bsp this one i can run. today i made co_ship3 that is new and compile it and still nothing same error.


a and yes all this S**t hapened when i installed new windows and copied from disc my ns tools and maps



Can somebody help me and compile the map for me and send me the bsp ? my nick in skype - debesukaleejs e mail krishjanist@inbox.lv
Kouji_San
I've send you an email.

Mod_numforname is simply a missing file or a wrongly linked file. You have something hard linked to your own directory "d:/Games/Natural_Selection_3.2_final/Natural_Selection_3.2_final/ something" instead of the Ns directory.

Also I've had a look at your map in object viewer. You have to fix a few things that will cause some odd lookiing areas. you have to keep in mind that NULL and SKY textures will not block the VIS calcuations, and you have some areas like windows that can look into other areas of the map. You can simply build the outer wall of those areas to stop this from happening. Also change the Z value of your Readyroom so it can't be seen from the map window that is pointing at it.
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