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Full Version: What are onus and skulk dimensions in VHE
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
Skyforger2
What are onus and skulk dimensions in VHE in units.

And how to get a onus when i testing a map in dev mode ?
Thaldarin
You spelled it Onus. For that, I won't answer.
Kouji_San
QUOTE(Thaldarin @ Feb 4 2008, 06:56 PM) *
You spelled it Onus. For that, I won't answer.

You are too mean biggrin-fix.gif

Anyway tiny.gif = Onos, this name originates from the first encounters with this beast where most rookie marines ran away from it while screaming OH! NO! at the top of their longs. This is where the name Onos derives from.

The plural of the name Onos is not really decided, I guess. But I think we settled on either Oni or Onos.



Now that this little NS history lesson has been taken care off, I'll tell you the size of the two Kaahra in question.

This is what the entity "cycler" says about the model size:

Skulk: length64 heigth35 width20
Onos: length176 height123 width85

However this is what the nshulls.txt (clip/hitbox size) says (I think)

Skulk: length64 heigth32 width32
Onos: length106 height72 width64


Anyway what I usually do or have done is use the cycler entity and select one of the player models (either alien or marine) to compare them to the geometry. Just make sure that for the skulk you use the nshulls.txt values as minimum. Well I'd go for a little bit larger then their hitbox, otherwise they would fit in very tight tounge.gif


Ingame (using the -dev +map yourmapname parameters from steam shortcut) you can use "givepoints" in the console without the quotes to get res. After you have enough you can go Onos (or other classes as wel ofcourse)
the_x5
QUOTE(Thaldarin @ Feb 4 2008, 12:56 PM) *
You spelled it Onus. For that, I won't answer.


Haha! Awesome, Thaldarin beat me to the impulse thought I had when I saw this topic. n1 m8 biggrin-fix.gif
Skyforger2
Senx. yea that's funny whit that onus - onos thing i play the game for 4 years bu i use in the game name onus bicouse in my language that is onus and we can't even say that onos name biggrin-fix.gif


mmm and what is the minimum of wall units so you can't see onos throu it ?
Kouji_San
QUOTE(Skyforger2 @ Feb 5 2008, 05:12 PM) *
mmm and what is the minimum of wall units so you can't see onos throu it ?

A little bit more as the model dimensions I posted, I assume. Here I am imagining an Onos hiding behind a crate going hehehe, which is obviously to small for its size tounge.gif


[edit]
Now that I reread your question...

What exactly do you mean with "through it"... I take it you mean the size of a wall to hide a Onos behind, since that makes more sense then a seetrough wall that you can NOT see trough biggrin-fix.gif
Skyforger2
no in ns there is bug when the wall is 8 units or smaller when onos is behind wall and marine on the other side can see some of onos part.
Kouji_San
Ah I get it...

You are going on about the fact that the model is larger then the hitbox and as a result, the Onos is too close to a wall the playermodel will protrude trough the wall.

Well I guess it's simple math from here on out tounge.gif

Onos model: length176 height123 width85
Onos hitbox: length106 height72 width64

We simply have to "calcuate" the largest difference.

176 - 106 = 70
123 - 72 = 51
85 - 64 = 21

So the minimum wall thickness would be 70, this only applies to walls which are visible from both sides (inner walls) The outerwalls can be much smaller (16 grid units as I normally use)
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