QUOTE(Thaldarin @ Feb 4 2008, 06:56 PM)

You spelled it Onus. For that, I won't answer.
You are too mean

Anyway

= On
os, this name originates from the first encounters with this beast where most rookie marines ran away from it while screaming OH! NO! at the top of their longs. This is where the name Onos derives from.
The plural of the name Onos is not really decided, I guess. But I think we settled on either Oni or Onos.
Now that this little NS history lesson has been taken care off, I'll tell you the size of the two Kaahra in question.
This is what the entity "cycler" says about the model size:
Skulk: length64 heigth35 width20
Onos: length176 height123 width85
However this is what the nshulls.txt (clip/hitbox size) says (I think)
Skulk: length64 heigth32 width32
Onos: length106 height72 width64
Anyway what I usually do or have done is use the cycler entity and select one of the player models (either alien or marine) to compare them to the geometry. Just make sure that for the skulk you use the nshulls.txt values as minimum. Well I'd go for a little bit larger then their hitbox, otherwise they would fit in very tight

Ingame (using the -dev +map yourmapname parameters from steam shortcut) you can use "givepoints" in the console without the quotes to get res. After you have enough you can go Onos (or other classes as wel ofcourse)