First of all: howdy, it's been a while.
I am interested to see what every one is up to and who is planning to make an NS2 map. I know from the blogs/podcasts/vodcasts that some of you are out there with orange maps already. And for those of you who are that far along i salute you. I personally am having trouble with the whole making a map thing with out a clear idea of the gameplay.
So Instead i have been trying to figure out what sort of environments would be interesting. Charlie and Max both seem to have discussed interaction with the environment a lot and so I am trying to work something up that feels good but is varied enough to allow rapid changes in flow using minimal amounts of effort. I am planning to use a lot of prefabricated structures to allow this. This is a revelation i pulled out of playing Mass Effect which has a very modular feel to it. I recall feeling that the use of essentially prefabricated hallways back in the day was basically a cop out. Mass Effect has changed my mind, to a certain extent anyway. Their game has very few fundamental architectural elements but they are confined to secondary aspects of the game. I would love to talk at length about Mass Effect's merits here but instead i need to get back to mapping for NS. The plan at present being to use prefab hallways to link rooms with interesting features, saving myself time initially and on the later, and inevitable, reconfiguration I will need to do, given that the game is currently in development.
So, to get a bit more back on target here. I have worked up a graph of points of interest which currently assumes a similar game play style as the original game. This led me to location names, which, in turn, has led me to back story. Sad to say, this has been spread across 5 PCs two of which are no more. So, I'm not entirely sure of what I have left, and/or where it is. So, I wont be posting a large number of epic screenshots, or renders, or even concepts. Along the way though, I have made some fun little discoveries.
For doing layouts, I have been using a free tool developed by AT&T to do telephone network layouts called graphviz. When I say layout I mean it in a very tenuous sense, they are more similar to the node networks used to describe the maps from the Mapping and Competitive play sticky. This will automatically generate the shape of your level, to match the points you have linked. The syntax is pretty easy
CODE
point_a->point_b
Generates a line with an arrow pointing from point_a to point_b. This means that getting a grip/updating the overall layout is much easier than using ms paint and cutting and pasting. That said, it's obviously not as pretty. Personally, my inner geek enjoys being able to rip stuff out easily and move it around the level while keeping the relationships stable.

A quick preview of what graphviz layouts look like
I am planning to post both a classical layout, with room shapes in soon. But instead I will probably try to get some prefabs done as i haven't really played with hammer and a pretty good amount of time:)
In closing, Who else is panning a map still? What little gems have you stumbled upon recently?