Help - Search - Members - Calendar
Full Version: Help whit some enitys and multimaneger
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Skyforger2
Please please help me i make maps for an about year i know lot's of things but i don't understand complex enity work.
I read all tutorials what i find but still don't understand.

So i got very good idea 1st i will tel you how it will look like in game

so it will be in my co_SST map ( Star Ship Troopers )

so the drop ship is hit by that big bug and it crashes in bugs ( aliens ) cave
3. second Pilot : Is everybody ok ?
8. second Pilot : Looks like whe are landed in aliens cave. Get redy your wepons
12. second Pilot : damm mine doors are stuck i need some time to fix it.
40. second Pilot : Fix it ,get redy for fight

Door opens and fight begins !!


So i need to make text in game to aper that only marine can see it so it will be trigger_presence for the marines but i can't make it work
Then when the 40 second to open the doors and the red rotating light will only move when the doors are opening.

Plzz help me sad-fix.gif
StixNStonz
I think i tried this awhile back as well. I dont think there actually is a way to create text that just a few people (area-wise) see. From what i remember at least.

Forget trigger_presense. Just use a regular trigger, same deal. Or even a Logic_auto (or whatever its called), which will be triggered automatically after X seconds after the game starts.

Whether or not you can write text should be irrelevant imo; if you have a decent microphone, just make some audio clips. If you spend a few hours checking out tutorials, you can download a free audio editor, clean them up slightly, and compress them. Add them in with your map (so learn how to create a .res, its REALLY easy, just look at the other .res files to understand), and voila!
Skyforger2
can mp3_audio or some other audio enity's is there a why to make them sound in x seconds
Kouji_San
trigger_relay named gamestartedstatus with a delay of whatever you want, targeting the target_mp3audio might do the trick.

gamestartedstatus is triggered when a round starts, so any entity with that name will be triggered on roundstart. if this is for a oneshot sound, you can leave it like this. Otherwise you have to trigger the trigger_mp3audio to OFF on round end or it would be triggered to OFF on the next round start.
Seker
siege maps use most of the time trigger_random
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.