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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
schkorpio
Just tried searching the verc for this but as you can imagine the results are pretty useless when searching for the word "valve"

Does anyone remember/know how to create a door that opens a certain amount depending how much you turn a valve? i remember there being several in the single player halflife, some even closed slowly if you stopped turning the valve.
Kouji_San
The valve you're describing is a func_rot_button, when creating one don't forget the origin brush btw. I'm kind of rusty on the specific use of it, but I think if you create one and give it the door as a target it will automaticly make it open and close according to what you're doing with the func_rot_button ingame
schkorpio
thanks Kouji I'll give it a shot smile-fix.gif
schkorpio
Dang it didnt work - the door only opens after the full rotation of the valve. Basciallly its the same as a button which ends up rotating, you don't even have to hold "e" , once it starts rotating it just goes.
I'll have to do some mor experimenting smile-fix.gif
Kouji_San
QUOTE(schkorpio @ Oct 12 2007, 07:34 AM) *
Dang it didnt work - the door only opens after the full rotation of the valve. Basciallly its the same as a button which ends up rotating, you don't even have to hold "e" , once it starts rotating it just goes.
I'll have to do some mor experimenting smile-fix.gif

Heh, it seems I was mistaken.

The func_rot_button is simply that. A button that rotates to a certain degree and then activate it's target. what you need are these two entities: momentary_rot_button and momentary_door
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