I was wondering how you handle destroyed buildings such as armories in combat mode.
I logged the armory's entvars and private data changes before and after destruction and it looks like
you set the EF_NODRAW bit in the effects and change it's pfnThink and pfnUse functions as well as a few other things.
What I wanted to do was write a plugin to respawn armories in combat after a certain point in time, using my data I was
able to re-enable the armory except for one problem.
Once the re-enabled armory is destroyed it is actually destroyed/removed instead of being made just invisible.
This confuses the hell out of me, even more confusing is that the armory is back again on the next round.
I completely understand if you don't want to give out such information but any help/information would be
greatly appreciated
