The Weapons HUD in the top left shows the wrong sprite images for aliens in Widescreen resolution
weapon 1= bite, weapon 2 = babblers, weapon 3= paralysis and weapon 4 = charge.
Fade weapon slot 3 = gorge heal.
and others
All weapons work correctly it is just the sprite images at the top left (when you change weapons)
Replicate
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This only affects people playing in widescreen resolutions e.g. 1680*1050 or 1920*1200 etc
To replicate this:
1)Load NS
2)Go settings
3)Video
4)Choose Widescreen
5)Choose a widescreen resolution
6)Hit apply
Now when in a game the weapons displayed in the top left HUD will be different e.g. your devour will appear as Babblers but, will still work as devour normally does.
I have tracked this down to i believe
320w.spr and/or 320w-s.spr in the ns\sprites
Which when opening in sprite viewer shows the old weapons e.g. babblers
opening up weapon_devour.txt
we see
CODE
26
weapon 320 320w 0 20 80 20
weapon_s 320 320w-s 0 20 80 20
ammo 320 640hud7 96 96 24 24
weapon 640 640aw2 0 135 170 45
weapon_s 640 640aw2-s 0 135 170 45
weapon 320 320w 0 20 80 20
weapon_s 320 320w-s 0 20 80 20
ammo 320 640hud7 96 96 24 24
weapon 640 640aw2 0 135 170 45
weapon_s 640 640aw2-s 0 135 170 45
Which is pointing to these 2 files and to the 640 equivilents. Running NS in non widescreen makes NS use the 640 files e.g. 640aw2.spr which has the correct HUD icons. However running it in Widescreen resolution mkaes it use the 320 files.
Edit
Seems I cant reply to my own topic.
Anyway following what cookie said i have tested it in following resolutions:
1400*900=Not Bugged Sprites are fine
1600*900=Not bugged Sprites are fine
1680*1050=Bugged, Sprites are incorrect
1920*1200= Bugged, Sprites are incorrect