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Full Version: Alien HUD Bugs in Widescreen Resolution
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Bug Reports
Bry
As per this thread

The Weapons HUD in the top left shows the wrong sprite images for aliens in Widescreen resolution

weapon 1= bite, weapon 2 = babblers, weapon 3= paralysis and weapon 4 = charge.

Fade weapon slot 3 = gorge heal.
and others

All weapons work correctly it is just the sprite images at the top left (when you change weapons)


Replicate
----------

This only affects people playing in widescreen resolutions e.g. 1680*1050 or 1920*1200 etc

To replicate this:

1)Load NS
2)Go settings
3)Video
4)Choose Widescreen
5)Choose a widescreen resolution
6)Hit apply

Now when in a game the weapons displayed in the top left HUD will be different e.g. your devour will appear as Babblers but, will still work as devour normally does.


I have tracked this down to i believe
320w.spr and/or 320w-s.spr in the ns\sprites
Which when opening in sprite viewer shows the old weapons e.g. babblers
opening up weapon_devour.txt
we see
CODE
26
weapon            320 320w    0    20    80    20
weapon_s        320 320w-s    0    20    80    20
ammo            320 640hud7    96    96    24    24
weapon            640 640aw2    0    135    170    45
weapon_s        640 640aw2-s    0    135    170    45

Which is pointing to these 2 files and to the 640 equivilents. Running NS in non widescreen makes NS use the 640 files e.g. 640aw2.spr which has the correct HUD icons. However running it in Widescreen resolution mkaes it use the 320 files.

Edit
Seems I cant reply to my own topic.

Anyway following what cookie said i have tested it in following resolutions:
1400*900=Not Bugged Sprites are fine
1600*900=Not bugged Sprites are fine
1680*1050=Bugged, Sprites are incorrect
1920*1200= Bugged, Sprites are incorrect
CoolCookieCooks
Thats very strange, ive always run NS in widescreen and never come across that problem. Maybe after it gets past the 1440x900 resolution it switches the text files? Try it for smaller resolutions.

Edit: I tested this out myself and got the same problem at 1680x1050

Console log:
Missing bitmap font: gfx\vgui\fonts\1680_PieMenuScheme.tga
Missing bitmap font: gfx\vgui\fonts\1680_HierarchyScheme.tga
Missing bitmap font: gfx\vgui\fonts\1680_PSEScheme.tga
Missing bitmap font: gfx\vgui\fonts\1680_ActionButtonScheme.tga
Missing bitmap font: gfx\vgui\fonts\1680_Scoreboard Tiny Text.tga

Missing bitmap font: gfx\vgui\fonts\1680_PieMenuScheme.tga
Missing bitmap font: gfx\vgui\fonts\1680_HierarchyScheme.tga
Missing bitmap font: gfx\vgui\fonts\1680_PSEScheme.tga
Missing bitmap font: gfx\vgui\fonts\1680_ActionButtonScheme.tga
Missing bitmap font: gfx\vgui\fonts\1680_Scoreboard

I also get babblers and paralyse as an onos.
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