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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
NEX9


High poly Gorge bile bomb, took about 2 hours, was rather fun, its got another verison on the way with a better skin, this skins just all dodgie with some weird seams, serves me right for just useing a automatic map.

This is prolly more fan art than a working modle, as the original is just a ball, and in turn fires well on all angles and volocitys, this would prolly need some codeing to work correctly or sorce dynamics.

I dont know I just made it, still cant get it back into a .smd or converted into a .mdl, *shrugs followed the tutorial to a T. Same issues as with my acid rocket.

Still will have to make a better OC spike and a better OC to match it.
Drfuzzy
Looks very nice biggrin-fix.gif

I really need to take the time to sit down and learn hacking using 3ds max so i can make some new releases :/
NEX9
QUOTE(Drfuzzy @ Sep 3 2007, 11:07 PM) *
Looks very nice biggrin-fix.gif

I really need to take the time to sit down and learn hacking using 3ds max so i can make some new releases :/


Well i am useing maya 7, 8 at uni so i gotta watch what i do, it looks like i might have to open it in milk shape or something, and smd it that way.

I need like a minor video tutorial or something, thats ok try makeing a poly model subdiving it, then converting to nurbs then try importing into Second Life, now thats a headach you dont want.

I dont know what the issue is, i split the file with the .smd exstractor, have a play, then i make a new file, poly model, phong E it, Bone it, uv map it texture it in ps, re network the phong E?, ether way i then run the SMD exsporter with apropriate boxes ticked, a minor QC file all that my bad spelling can muster, point to a texture file. and basicly hit exsport, thats usualy where it spits the dumbie.

i have managed to exsport sucessfully then draged the appropriate files onto the .mdl maker, but thats where it again usualy spits the dumbie, i split a backed up NS .mdl file with the .smd maker then tryed makeing it back into a .mdl it didnt like that ether so.
SnappyCrunch
Looks spiffy.

Maybe we'll get some use out of it in NS2 smile-fix.gif
NEX9
QUOTE(SnappyCrunch @ Sep 4 2007, 08:58 AM) *
Looks spiffy.

Maybe we'll get some use out of it in NS2 smile-fix.gif


Ta crunch, yeah i would like to make the muccus like tendrils off the back wave and flap around as well as streach bend and flow like a flag with air currents/volocity, but i dont quite know what dynamic's the source engine will sustain.

i am also thinking of a poly gorge spit as apose to the sprit thats used now, i dont know how that will go tho.
CoolCookieCooks
Just remember - we dont know what changes are happening in NS2. The gorge may not have the bilebomb.
NEX9
QUOTE(CoolCookieCooks @ Sep 5 2007, 07:34 AM) *
Just remember - we dont know what changes are happening in NS2. The gorge may not have the bilebomb.



aye very true, since i cant .mld the low poly version with the high poly skin, and arnt even sure how it would work with the current gorge, its more so just fan art for now.

me personaly i cant wait to see all the goodies the gorge is packing.
DC_Darkling
why can't you compile it in milkshape?
every model I ever did compiled fine.
You raised the polies so high even splitting up won't help? (wow)
Drfuzzy
QUOTE(CoolCookieCooks @ Sep 5 2007, 08:34 AM) *
Just remember - we dont know what changes are happening in NS2. The gorge may not have the bilebomb.

BABBLERS!
FooKer
QUOTE(Drfuzzy @ Sep 9 2007, 12:45 PM) *
BABBLERS!

^^
BigBull
i like it alot
Drfuzzy
biggrin-fix.gif bb is back! stay for awhile haha
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