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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
schkorpio
Yelo,

just wondering if it is possible to create a team specific wall - for example if i wanted to make vent that i didnt want jetpackers to get into, but i would like aliens to be able to go in and out of ?

Cheers,
S
Kouji_San
just thinking out of the box here, but what about a team specific trigger_push, with master set to marine?

Of course in combination with the team specific entities like I explained here

It will then push the marine and will allow the aliens to pass trough (I think, for all I know it will also push the aliens out of the vent... and no I don't feel like testing it, you can do that biggrin-fix.gif )
schkorpio
awesome thanks smile-fix.gif that did the trick - blocks marines but not aliens.
I used a trigger push and presence over each other - its ok if triggers are overlapping right?

THe only problem is that the trigger presence is set off by both marine grenades , so vent clearing is a bit tricky - i've just left some areas on the empty with enough room for a grenade to thru but not a player.
Although its pretty funny seeing a grenade rebounding off the trigger push biggrin-fix.gif
bERt0r
Well you could give func_wall_toggle a try..
Kouji_San
The problem is that everything from team1 will be pushed, can't do much about it...

For fun try and set up a trigger_presence targeting a light, then shoot trough it with a lmg. I think it could trigger the light in a strobe effect, emphasis on could biggrin-fix.gif
schkorpio
QUOTE(Kouji_San @ Aug 6 2007, 07:20 AM) [snapback]1642260[/snapback]

The problem is that everything from team1 will be pushed, can't do much about it...

For fun try and set up a trigger_presence targeting a light, then shoot trough it with a lmg. I think it could trigger the light in a strobe effect, emphasis on could biggrin-fix.gif


super muzzle flash! smile-fix.gif *covers eyes*
NEX9
nice gents keep it up.
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