This was originally maintained by Freak83. The original thread is here and the original signature thread is here. The rules are in the first post, the history is in the second post, and the signatures are in the third post. To find the beginning of the posts, just search for "***", since it's only used around the title of each post.
***Rules***
STRONGLY EMPHASIZED: READ THROUGH ONE TWG BEFORE SIGNING UP FOR YOUR FIRST GAME. HAVE AN IRC CLIENT, YOU WILL MISS A LOT OF INFORMATION DURING THE GAME WITHOUT ONE
Game Links:
I: Werewolf Island (10 pages), Postgame - Hosted by Freak83
II: Resident Evil: Incarnation (8 pages), Postgame - Hosted by Freak83
III: Unfound (18 pages), Postgame - Hosted by Renegade
IV: Freya (23 pages), Postgame - Hosted by lolfighter
V: Aquarium (21 pages), Postgame - Hosted by TheMuffinMan
VI: Obsidian Islands (19 pages), Postgame - Hosted by Sky
VII: Gorge Paradise (17 pages), Postgame - Hosted by Petco
VIII: The Froimor Incident (7 pages), Postgame - Hosted by Theslan
IX: Cave of Doom (7 pages), Postgame - Hosted by im_lost
X: Survival of the Fittest (12 pages), Postgame - Hosted by Freak83
XI: Insurrection Omega (12 pages), Postgame - Hosted by EMP Demon
XII: Portal of [incomprehensible] (4 pages), Postgame - Hosted by Isamil
XIII: The Adventures of the Lucky Seer Club (6 pages), Postgame - Hosted by Eternaly Lost
XIV: Mystery at Rockyford (6 pages), Postgame - Hosted by Theslan
XV: Redemption (10 pages), Postgame - Hosted by EMP Demon
XVI: Veiled Intentions (4 pages), Postgame - Hosted by EMP Demon
XVII: Codename: Pathfinder (8 pages), Postgame - Hosted by Nightstalker
Overview
The Werewolf Game is played through a forum thread with around 12-20 players per game. The game itself is played in a single thread, and players can gain additional information through the IRC channel #ns-twg on irc.gamesurge.net or through other Instant Messengers.
First, the host of the game will assign roles to each of the players who have signed up. In a standard game, three players will be wolves. Three players will be humans with special roles, and the rest will be standard humans. The object of the game for humans is to "kill" all of the wolves without having the wolves outnumber them. The object for the wolves is to lower the number of humans down so they are even or outnumber them in order to win.
Throughout the gameplay period, which typically lasts a few weeks to a month, the game goes through phases of "night" and "day". During the Night, no forum activity will take place and the special roles will be PM'ing or be PM'd by the host. During the day, everyone wakes up and must try to figure out who the Wolves are, lynching one player off. Players will converse, form alliances, and strategize with each other through forum conversation, IRC, and other various methods of communication. It's a challenging game to win but definitely fun to play, as well as involving and integrating yourself into the Natural-Selection community.
Emphasized: NO POSTING DURING THE NIGHT
Roles
All roles are assigned prior to the start of the game, and completely randomly generated unless noted otherwise.
Good
Humans: Most players in the game will be standard Humans. Their job is to discover who the wolves are and cast their votes to lynch them off. Three humans will have special roles, which are explained below.
Seer: One Human will be assigned the role of the Seer. Each night phase they will PM the host on the forums, asking for information on one living player. The host will reply back telling them whether that player is a Human or a Wolf. This is a obviously a very powerful tool for the Humans.
Guardian: One Human will be assigned the role of the Guardian. Each night phase they will PM the host on the forums, telling the name of one person they wish to protect that night. If their choice for the night is the same as the Wolves choice, that player will survive the night. The Guardian can not protect themselves. If a player is successfully protected during the night, they will not be revealed.
Psychic: One Human will be assigned the role of the Psychic. Each night phase they will PM'd by the host of the game. They will learn how many wolves remain in the game, thus answering whether that day's lynch was on a Human or a Wolf.
Evil
Wolves: Three players will be assigned the roles of Wolves. Each night phase, one Wolf will PM the host of the game with the name of one Human they wish to kill that night. That Human will die that night phase and will no longer be in the game.
Other
Starting at TWG VI: Obsidian Islands, TWG has had the option of running slightly differently. Now hosts can customize their games a little more using special roles and/or making other small game changes. Note that these roles are not in every game. Some of the possible non-standard game roles include:
Psychopath (as described by Sky): This person's job: to kill everyone else and be the last man standing. How it works: every night, both the wolves and the "psychopath" will pm the host the people they want to kill. The humans won't know which player was killed which way.
*Possible variation: If the wolves and the psychopath pick different targets, good for them, both targets are killed, move onto the next day. However, if they try to kill the same person, the killing is botched and one of the wolves or the psychopath is randomly killed as well as the original target.
Masons (as described by Freak83): A set of humans who know who each other are from the beginning.
Lovers (as described by Mantrid): There are two Lovers. If one of them dies, the other dies immediatly from sadness. Lovers are randomly picked, so it is possible that a wolf and a human may be lovers.
Wizard (as desribed by Petco): The Wizard is on the wolf team and can view one player a night, similarily to the Seer. He will either see if a player is a wolf, human, or if they have any "magic" signifying their being a role. The Wizard is on the wolf team but does not know who the wolves are. If the Wolves attack the Wizard, it will be a 50% chance whether he dies or his role is instead revealed to the wolves thus automatically forming their alliance. Similarily, if the Wizard looks at the Wolves, their alliance will be automatically formed.
If the Seer looks at the Wizard he will be told the Wizard is a wolf.
Hunter (as described by Renegade): The Hunter functions like all the human roles combined (with the exception of the psychic), he can protect someone, he can seer someone, and he can choose someone. But, the Hunter can only do one of those actions a day (i.e. He chooses to seer someone on day one, guard someone on day two, kill someone on day three). The Hunter has a handicap, though. If a Seer seers the Hunter, he will appear as a wolf, thus increasing the risk of playing the role. If the Hunter is still alive when all the wolves are dead, and there are still humans remaining, the humans win the game (the hunter does not need to be dead for humans to win the game [he doesn't count as a wolf, just appears to be one], similar to the other roles). But if the Hunter is alive and no other humans are, the wolves win the game (the Hunter does not count as a human).
The Hunter is only kind of on the humans side. If the humans Seer him he appears to be a wolf. Need to know the win condition for this role if it is used.
As described by im_lost...
Mafia: These players operate the same as the werewolves, and they exist in the same game. The mafia and werewolves don't know who each other are, so they are working against each other as well as against the humans.
Angel (human): Equivalent of seer, but checks for mafia instead (game needs werewolves and mafia to add this role).
Vigilante (human): This person picks someone to kill each night; they can choose not to kill anyone.
*Variation suggested by iggymatrixcounter: They can only kill one person during the whole game.
*Another variation: The vigilante is not told who they are; any non-role human could be the vigilante, and the only way for someone to find out is to try sending in a PM to kill someone.
Detective (human): Checks for psychopath.
Martyr (human): The martyr can pick a person, and if that person would normally die during the night, the martyr dies instead; if the martyr picks someone that is targeted for death, the guardian can prevent the death by protecting the targeted person OR the martyr.
Forensic Specialist (human): Checks one DEAD person per night, and finds out exactly what role that person had. This role should only be used in the case of multiple people dying during each night, because otherwise this person would probably be too powerful.
*Alternate method of balancing: Let the werewolves spy on a body each night. If they spy on the same body that the forensic specialist checks, then the werewolves also find out the person's exact role, which could allow them to find out that a human role is dead.
As described by EMP Demon
Graeae (human): This role acts like a seer, but they only get to check a person every other night. This was used with two graeae (instead of a seer), one that worked on "even" nights and another that worked on "odd" nights. The two players would see each other as wolves.
Nitty Gritty Rules
Instalynch - An instalynch happens when a player has more than 50% of the votes against him at one point. An instalynch will cause the current day to insta-end, without an instalynch the day will end at a set, predetermined time.
Phantom votes - If a player fails to vote during the day phase, he will have a phantom vote against him. A phantom vote is 0.001 of a normal vote. An instalynch will require you to have more than 50% of the votes. Meaning having a phantom vote against you can cost the game for you. 16 players and 8 votes against you is not grounds for instalynch. that's 8.000 votes. 8 votes and one phantom votes against you is instalynch. That's 8.001 votes, more than 50%. In the event of an instalynch - any player who has not voted that day will not receive a phantom vote.
This is only applicable for the first phantom vote. The second and up phantom vote for the day will count as a full vote each.
1 phantom vote = 0.001
2 phantom votes = 1.001
5 phantom votes = 4.001
Phantom votes apply starting the day after the person fails to vote. This would matter in the case of a tie vote, where one of the people tied for the lead hasn't voted that day.
How to vote - When voting. Put your votes in bold. (I think Freak83 is a wolf.) Not putting your votes in bold will count as having not voted, and a phantom vote will be cast against you. Bolding your vote is strictly enforced. People have been lynched because their non-bolded vote didn't count to save them. You can change your vote; make a new post to do so. Do not edit your old post. Once you have voted, you cannot decide to be voting for no one, you can only move your vote.
Sending your votes to the host over AIM or IRC does not count as a vote. It must be on the forum thread in bold.
Cheating
Forms of cheating can be any as follows,
- Showing a player a TWG PM to confirm humanity.
- Imitating a host or player
- The dead talking to the living. If you're dead you stay dead.
- If the game allows for dead players to come back to life, then dead players cannot talk with other dead players, and living players cannot send information to dead players.
- Posting an image of a conversation. (Note: fake conversations are perfectly allowed to be posted as long as they are text. Not everyone has photoshop skills to create fake images, which would give some players an advantage if this were allowed.)
- Trying to trick other players about the rules of the game. Rules are rules and should be followed the same for all players equally.
- Anonymous contact is not allowed. This includes using a forum name other than the one you are playing the game with, a fake IRC nick, or contacting players through emails or instant messengers with any name other than your own. This rule is only in effect post TWG XI.
Cheating will result in your immediate death in the game, not counting as the days lynch. You may also be banned from future TWG's depending on the circumstances.
Important
- If you are not playing in the game. Do not post in the thread.
- If you are dead you may no longer post.
- No posting during the night. You're sleeping.
- The IRC channel #ns-twg on irc.gamesurge.net will be used for each game. Please stay in the channel if you are playing, as it will help communication tremendously.
- Feel free to post AIM/IRC logs, as long as they do not violate any of the above rules
- During game play, do not edit your posts for any reason. Double/triple/quadruple post if you have to.
- You may only post in the game thread with the account you signed up with to play in that game.
Rules for Hosts
- You must include a unique story to go with each game. It does not have to be well written but it does help and makes the game more interesting. Player names in the stories should be in Italics, underlined or bold and a player killed through a Lynch or Wolf kill should be in Red. A guarded player can be done as seen fit, though the standard method is to not mention it at all. Depending on the rules, this could still make it obvious that someone was guarded, or it might ensure that no one knows the guardian was successful.
- The post for the end of the day should contain the vote count for the end of the day.
- Any comments of any sort from you must be completely unbiased towards the roles in the game, and events happening. The story for the game should not be related to the roles that people have; however, very blatant game events can be incorporated into the story, as long as it doesn't say anything about players' roles.
- If the Guardian, Seer, or Wolves fail to send their PM by the end of the night, choose the seered/guarded/wolfed at random. Night should normally be 24 hours long. In the case of instalynch or other unusual circumstances, night should not be much shorter than 24 hours and should never go more than 48 hours.
- Day time should be 48 hours. The only change to that would be in the case where an instalynch makes it shorter.
* If something comes up where the day or the night must go longer than it should because you won't be around to end it, then let people know. If this happens regularly, then you shouldn't have signed up to host to begin with, and people will remember it.
- A game theme is your choice. Game themes can be based off movies, games, real life situations, or can be entirely your own creation. You must not however use a previously done theme. Each game's theme must be original.
- Having Microsoft Excel and Word are not necessary, but certainly help a great deal for creating voting charts and stories. Using google documents is another good option, since it allows you to view and modify the files easily from different computers.
- Be active; nothing kills a game like an inactive host. This includes staying in the IRC channel most of the time. Temporary Op privileges will be given to current hosts in #ns-twg
Permenant IRC channel ops are:
- im_lost (Community Leader)
- EMP Demon (Host Election stuff)
- Eternaly Lost (Host Election stuff)
- Freak83 (currently inactive, channel owner)
- Isamil (currently inactive)
- Send the Seer the PM as soon as you receive their PM during the night
- Send the Psychic their PM as soon as night begins
- You can host a TWG game with whatever rules you wish. However, these rules must be specified prior to the start of the game. If you have not listed a rule revision before the game begins, then what is written in this thread will be taken as the rules for that part of the game.
Host Elections
Currently, host elections are being run by Eternaly Lost and EMP Demon, with the two of them trading off each game. When the postgame thread is posted for the current game, EMP Demon or Eternaly Lost will let you know how to contact them with your game ideas. After some time has passed (at least two days, probably three or four, they will say in their post), the Host Election Thread will be created. Each game idea will be posted, and everyone will get to vote for a game (please don't vote for your own game idea). When a clear winner has been decided (it will be clear when this happens), then that person gets to make the signup thread for the next game.
Game Signup Thread & Pregame Thread
Once the host has been voted on, they need to create a signup thread in Off-Topic, posting the game rules and accepting signups. Make sure to have people post their time zones. When enough people have signed up for the game, move the information into the pregame thread (rules, player list with time zones), notify everyone through PM that the game is starting, and make sure everyone posts in the pregame thread, which shows that they know the game is starting. Also, all players should have voice in #ns-twg, though the game can start if people know that someone has shown up in the channel and just wasn't authed or there was no one to give them voice.
FAQ's
Q: Do phantom votes stay throughout the game?
A: You keep your phantom vote throughout the game.
Q: What happens if someone gets instalynched and someone else gets instalynched due to a phantom vote.
A: You can not be instalynched through phantom votes and regular votes. Someone is going to have to get voted off first. If someone actually builds up enough phantom votes that it would result in an instalynch at daybreak... the tendency has been for the host to replace or kill off really inactive players before it gets to that point, though the host should declare their policy as soon as it becomes apparent that it might become necessary.
Q: Can the guardian choose to protect themselves?
A: The guardian can not protect themselves.
Q: What happens if a day ends and two people have equal votes?
A: If two (or more) people have equal votes by the end of a day with no previous phantom votes against them, it will be random who dies that day.
Q: How long is a "day"?
A: Days last for two real days. You'll have ample time to post regardless of your time zone. A night is at least 24 hours, possibly longer if the day ends early due to instalynch, but no longer than 48 hours.
Q: Can we call the roles different things? (Human = TSA, wolf = Kharra, etc.)
A: This all varies with the theme of the game. The theme is decided by the host, as are the names of the ranks.
Q: If the Seer looks at a Psychic or Guardian, what happens?
A: They will be told that player is a Human.
Q: Can wolves kill other wolves in the night?
A: Wolves can kill other wolves. However, since it is usually a very bad idea, and to prevent spiteful killings, it must be a majority decision by all living wolves, requiring all of them to send in the PM to the host that night. In no case can this happen without the wolf being killed agreeing to it.
Q: If someone is guarded by the guardian and wolves select that person to be wolfed, is the person saved or are the wolves told they cannot wolf him and choose someone else?
A: That person is saved. The next day story can have this incorporated in a way the host sees fit, which might not include it at all depending on the game rules.
Q: Do all the wolves know each other at the start, or do they have to network first?
A: They know who each other are from the start.
Q: Every night the psychic is informed how many wolves are left... Does this happen before or after the night's wolfing?
A: As soon as night begins, the psychic will be informed. So it happens before the player is wolfed.
Q: Why do I need 100 posts to play? Can I play with less than 100 posts.
A: Depends, the post count restriction is there mainly to prevent someone from signing up under a new account just to ruin a game or something of that sort. If you've been around for a while or can be vouched by someone else here, you'll probably be able to play.
Q: What are the specific rules on voting? When, if ever, do bold names inside of quote tags count as an actual vote? Always, never, or when common sense says they should?
A: If it's in a quote tag it doesn't count as a vote. It's always been made pretty obvious when someone is voting. This really isn't that's ever been a problem. Has to be bolded to count, but the host can go with judgment. If they're ever unsure then the host should clarify that they're not sure and ask the player if whatever they did was their vote.
This thread will remain open and unlocked for questions to be added to the FAQ's.
(Theslan's sig)
(ZeroByte's sig)
