You know I think I am fairly good at translating jibberish, but this even goes beyond my skills J/K

Anyway this is what I "
get" from what you posted:
You are inside the func_water and have another func_water next to it, covering a bendy hallway for example. When you are in one of those func_water brushes you can't see the other and instead see a vertical wall of water?
1 fix would be to make it all into one func_water, but keep in mind that a big func_water can cause lag and will be rendered all over the map (even trough walls)
Or -->
if I'm way off track here, perhaps you could rephrase that post?