Skyforger
Jul 12 2007, 05:13 PM
rain drops from pipe. how ?
Kouji_San
Jul 12 2007, 10:34 PM
env_particles_custom:
flags: start on, use world gravity, collide
class info:
Particle sprite: insert the path to your raindrop sprite here
Maximum particles: 50 to 100
Particle Max Alpha: 0.5 to 0.9
Generate System On Collision: name of other env_particles_custom
--> could be used to create raindriping rings, see ns_hydrosity...
This would basically create water drops which drip straight down from one single point. If you want it to drop from a slightly larger area you can use:
class info:
Generation Entity: name of a func_illusionary or something
Now it will drip at a random location on the Z-plane of the func_illisionary. If you want it to go sideways fiddle arround with:
Startin Velocity Parameters:
0,0,0,0,0,0,0,0 straight down, some other examples:
50,50,0,100,100,0,0,0
-50,-50,0,-100,-100,0,0,0
this is what axis they have influence on:
x min speed, y min speed, z min speed,x max speed, y max speed, z max speed, dunno, dunno