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Full Version: how to make rain drops ( freom pipe )
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Skyforger
rain drops from pipe. how ?
Kouji_San
env_particles_custom:

flags: start on, use world gravity, collide

class info:
Particle sprite:
insert the path to your raindrop sprite here
Maximum particles: 50 to 100
Particle Max Alpha: 0.5 to 0.9
Generate System On Collision: name of other env_particles_custom
--> could be used to create raindriping rings, see ns_hydrosity...


This would basically create water drops which drip straight down from one single point. If you want it to drop from a slightly larger area you can use:

class info:
Generation Entity:
name of a func_illusionary or something

Now it will drip at a random location on the Z-plane of the func_illisionary. If you want it to go sideways fiddle arround with:

Startin Velocity Parameters:

0,0,0,0,0,0,0,0 straight down, some other examples:
50,50,0,100,100,0,0,0
-50,-50,0,-100,-100,0,0,0

this is what axis they have influence on:

x min speed, y min speed, z min speed,x max speed, y max speed, z max speed, dunno, dunno
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