jacksmoke234
Jul 7 2007, 12:20 PM
This isn't for me, but it's for a friend of mine that is really starting to make trouble in a server I play on.
He's playing using a 56k connection, and everyone knows thats bad to begin with, but I'm wondering are there any good rates to even help reduce the lag a little bit?
Thanks if anyone knows.
sherpa
Jul 7 2007, 01:18 PM
been a few years, but i think it's something like
rate 7000
cl_cmdrate 40
cl_updaterate 40
ex_interp 0.1 // default
if he gets choke lower cmdrate
Sarisel
Jul 7 2007, 04:14 PM
Might need lower rate than that and fps_modem 30.
sherpa
Jul 7 2007, 04:19 PM
no, not fps_modem 30. doesn't even exist as a command by default, iirc.
AnAkIn
Jul 7 2007, 04:33 PM
fps_modem exists, but you SHOULDN'T use it and use fps_max instead. Just left fps_modem on 0.0.
For a 56 k connection, it should be something like:
rate 5000 (or maybe lower)
cl_cmdrate 30 (or 20)
cl_updaterate 30 (or 20)
ex_interp 0 (= auto set depending of cl_updaterate)
sherpa
Jul 7 2007, 05:05 PM
i really wouldn't use a lower interp on a 56k modem...
Crispy
Jul 7 2007, 06:08 PM
It really depends on what connection speed you get. Does the connection icon on the toolbar say 44000bps? 46666? 48000?
That will affect what you should set your rate at.
This is the link you're looking for.
nizb0ag
Jul 8 2007, 07:15 AM
rate 4500
cl_cmdrate 40
cl_updaterate 40
cl_cmdbackup 1
cl_resend 1.5
AnAkIn
Jul 8 2007, 06:45 PM
QUOTE(nizb0ag @ Jul 8 2007, 09:15 AM) [snapback]1637861[/snapback]
rate 4500
cl_cmdrate 40
cl_updaterate 40
cl_cmdbackup 1
cl_resend 1.5
cl_cmdbackup 1 ? 2 (default) would be better on a 56 k connection i think.
cl_resend 1.5 ? why ? it should be higher on a 56 k connection. Ah you probably think it's "the number of times a packet can be resent to the server if a packet delivery fails." like said on ensl site, that totally wrong. cl_resend is "Delay in seconds before the client will resend the 'connect' attempt. This is when you have problem connecting to server and when you see : "Retrying connection to server #1". And this hasn't anything to do with netcode like people originally though."
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