QUOTE(TOmekki @ Jun 30 2007, 01:00 AM) [snapback]1636592[/snapback]
- good marines dont 'think' theyre smarter than the comm and thus allowed to disregard waypoints, they know they are.
Thing is, if he thinks he is smarter than the comm, he should ideally be telling the comm what is wrong with whatever plan he might have. If he however, disregards waypoints knowing that it's wrong yet not telling the commander this issue then he isn't fulfilling what I consider to be a good player (which is more than reflexes and aim to me). This is assuming that the commander/team is competent enough to actually listen to what he has to say and is reasonable.
Sorry for the typo, I that sentence should have been 'too good for waypoints
but really aren't'. Forgot to add that last bit.

QUOTE(TOmekki @ Jun 30 2007, 01:00 AM) [snapback]1636592[/snapback]
- this depends a lot on the situation but sometimes one marine, no matter how good, isnt enough to win a situation somewhere. if i think i need help from my teammates in distracting/baiting the aliens, ill try to get them to come with me. that wouldnt work anymore if they just mindlessly run for the (stupid and irrelevant) waypoint set by the comm
First off, if the waypoint is irrelevant and stupid it shouldn't be put there in the first place. Reason being that the players should see that irrelevant waypoint and should mention about it. But honestly, there will always be problems with any thing/idea that comes up.
Take the issue of armory humping, you need to teach your marines that they shouldn't hump the armory dry. Sure there will always be that 20% of people (well in this case its more because its grown into a habit for players) who just don't listen and will continue to hump the armory. To solve that problem we could easily just remove the armory, but is that a good enough reason?
Same applies for this situation: There will still be that 20% who run straight to the WP (who we have to teach to not do) and we can solve it by keeping it the way it is now, but do the consequences really outweigh the benefits?
Side Note:Just so its clear, the benefits that I mentioned just now are (so far):
- More players following commander's orders.
- Less marines mindlessly running around trying to get kills solely to try to improve their score.
- More mindless marines running into WP location and act as cannon fodder rather than more mindless marines running into a hive solo.
The consequences (so far):
- More players running mindlessly running to a WP disregarding other priorities.
- Various exploits possibly open by the idea (like placing WP's in MS to increase score of marines).
QUOTE(TOmekki @ Jun 30 2007, 01:00 AM) [snapback]1636592[/snapback]
it really all just comes down to the fact that the comm is not always the best strategist/most experienced player on the marine team. try harder to accept that
Did I ever once say that in my post? Re-read it, I haven't said that once.
And even if I by chance did, I know the comm isn't the best player in the marine team, but he has (should) have team to guide him to doing the right thing. Plus, even the most experienced person makes mistakes once and awhile, and his team points them out for him.