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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum
Legato
Just for any kinda new people who don't know what it is, RFK means Res for Kill, referring to the resources your team gets for killing an enemy. I'd also like to say that I hate RFK, but I've accepted it's going to stay in the game, so I figure we might as well try to give it a more logical effect on the game.

I think in a game based so much on strategy having anything random is kind of out of place. So I personally would like to see RFK randomly generating between 1 and 3 res be edited so that you get different resource amounts for different kills. The basic idea behind this is kill more res, get more res. It doesn't take a genius to figure out that a vanilla rine is easier to kill than a Jetpacking hmg marine, or that a fade is harder to kill than a skulk, so these should not be able to add the same amount of res to your res pool. basically the idea behind this is the more res your opponent has invested in himself, the more res you receive for killing him. Here's how I personally would set up the different levels of what you kill to give you the three amounts of res.

---1 Res---
Skulk
LMG marine with no Jetpack or HA

---2 Res---
Gorge
Lerk
Skulk with 3 upgrades*
Marine with a gun other than an LMG either carrying or not carrying equipment (welder, grenades, ect.)
Marine with a Jetpack or HA, carrying an LMG, carrying or not carrying equipment (welder, grenades, ect.)
Marine with an LMG, and more than 1 piece of equipment (welder, grenades, ect.)

---3 Res---
Lerk with 3 upgrades*
Gorge with three upgrades*
Fade
Onos
Marine with a gun other than an LMG with a Jetpack or HA, carrying or not carrying equipment (welder, grenades, ect.)

*Not entirely sure about, possibly should be removed

If nothing else this will at least reduce the impact of dying late game as a skulk, which I think has needed to be addressed for a long time.
Bacillus
Maybe make it 2 all the time, but giving 1 rfk for lower marine and alien frags might upset the balance a bit. I doubt the change would be worth the balancing.
SmoodCroozn
QUOTE
It doesn't take a genius to figure out that a vanilla rine is harder to kill than a Jetpacking hmg marine...
Hmm...

I don't know about the ranking system. 2 all the time seems good though. We fixed the armory meds, rfk can be done as well.
Legato
I don't see why 2 res always would be a very good solution. Spawn camp a hive for 5 kills and you get your team a shotgun... The different levels insure that you aren't rewarded to much for killing something with no resource investment, while you earn a lot for your team for killing someone who's invested a lot of resources. Also the tiers will make you play more cautious when you are carrying a lot of res on your back, because of the shift in res power that will happen upon your death

And I edited that sentance you pointed out Smood...thanks lol
Bacillus
QUOTE(Legato @ Jun 28 2007, 08:23 PM) [snapback]1636371[/snapback]

I don't see why 2 res always would be a very good solution. Spawn camp a hive for 5 kills and you get your team a shotgun... The different levels insure that you aren't rewarded to much for killing something with no resource investment, while you earn a lot for your team for killing someone who's invested a lot of resources. Also the tiers will make you play more cautious when you are carrying a lot of res on your back, because of the shift in res power that will happen upon your death

I wouldn't be worrying about the 3 rfk if I was fade or ha. I'd be worrying losing the 35 res ha hmg welder or 50 res fade. The biggest reward for fragging is that the enemy has to invest res to replace the lost equipment and lifeforms.
Legato
The shift in res power I was talking about refers to all your equipment as well. If you kill a Jetpack marine with a shotty, that's a +20 res shift in your teams favor, with a +3 res shift that directly benefits you. This of course only applies to aliens as a marine killing a fade would simply shift the res war +53 in his teams favor, with no direct benefit to him.
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