Once i get my laptop back from the dealer for a faulty fan, I'll be working on a pack for replacing an assortment of models. I'll most likely just need a uvmapper and a skinner, as for the rest I'll most likely do myself once i grasp animation with 3ds max. Heres a list of models I'll be planning to make for the pack. Note that this will take a long time prob, but instead of letting it die if i get bored with it i'll release each as they get done in a thread.
Aliens:
-Recreate the biodome structures with a higher polycount since its one of my more popular works, with new SC, Res tower (if i can get a good concept idea for it), and hive.
-Reskin aliens to match biodome structures theme.
-New color scheme for adrenaline and res sprites
Marines:
-Knife: Type of raptor-claw bladed knife sounds good to me, i might change my mind if i can find a better knife though.
-LMG: Needs mapped, skinned, animated, and compiled [x][x]
-Pistol: Not quite sure yet, i'll look through some concepts later or draw one up myself
-Shotgun: I'm dying to draw out the concept for this one: spas-12 style barrel shotgun, instead of pumping it breaks open (think double barrel shotgun) and ejects shell, loads new shell when closed.
-HMG: 3 barrel minigun (think this would be a good base, .22 is about the only round you could shoot at that rate and live. Perhaps with the barrel from the top of this or i could use that as the turret top.). Think its about time we had a nice minigun now eh?
-Structures: I was going to go with some ideas from sushifx's spec ops v2 and mix them up with the default structures, maybe just some refines high poly models.



