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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Chocolate
Hey, I haven't been mapping much but thats mainly because of one reason: I can't compile the level and run it without adding the mandatory 3 hives and entities. This really slows me down because I need to spend a nice chunk of time making it playable in NS. I've even tried running the level without all the NS specific entities in Half Life without success. I did a quick search on the fourms too with no success either.

Is there any way I can compile and run only the part of the level I want without placing all those NS specific entities? Or is there a way to run a map in HL and not make it crash on me like it did before?

PS: I'm going to retry running a map in Half Life with just the Player Start entity again but last time I did it either crashed or didn't show up in the map list.
KungFuDiscoMonkey
The two main quirks that I remember are that you need to have the level name prefixed with either ns_ or co_ and you need one hive and one cc. When testing, I usually make a box room to throw the cc and hive into. The game doesn't care where they are as long as they're in the level somewhere.
Skyforger
make second ns shortcut then properties and target - "C:\Program Files\Valve\hl.exe" -game ns -dev -console +r_speeds 1 +gl_wireframe 2

I just place the info_player_start ( no hives no cc no team spawns ) and then run the game and hit the console and type map co_yourmap or ns_yourmap
WhiteKnight1
This might just be me, but i have never had this problem...

Whenever i make a map i call it something bland like "test" or "work" something easy.

You can do anything with that without having to add CC/hive etc...
StixNStonz
i'm pretty sure that if you're making a combat map, its fine to name it whatever you want. But for NS Classic, it needs to be named ns_whatever. From there, just place a info_player_start (the readyroom start entity), and have sv_cheats 1 on. That should do ya for all ya need until later.
Kouji_San
co_ is needed StixNStonz, well that is IF you want to test the combat gameplay on it (prebuilt hive, cc and armories)
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