That's what I thought. I remember now why I started using the wadautodetect oh so long ago.
QUOTE(Soylent_green @ Jun 7 2007, 10:49 PM) [snapback]1632336[/snapback]
(A single bright dynamic light can add a over a megabyte to your light data. To reduce this you can selectively disable bounce for dynamic lights with nodynbounce)
Really? Well, then, some more investigation!
co_moirad20 (the last released version)
CODE
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 199/400 12736/25600 (49.8%)
planes 9254/32768 185080/655360 (28.2%)
vertexes 17163/65535 205956/786420 (26.2%)
nodes 9029/32767 216696/786408 (27.6%)
texinfos 8531/32767 341240/1310680 (26.0%)
faces 12503/65535 250060/1310700 (19.1%)
clipnodes 20459/32767 163672/262136 (62.4%)
leaves 5206/8192 145768/229376 (63.5%)
marksurfaces 17150/65535 34300/131070 (26.2%)
surfedges 56641/512000 226564/2048000 (11.1%)
edges 29996/256000 119984/1024000 (11.7%)
texdata [variable] 1071024/4194304 (25.5%)
lightdata [variable] 4717893/6291456 (75.0%)
visdata [variable] 217849/2097152 (10.4%)
entdata [variable] 55839/524288 (10.7%)
86 textures referenced
Texture usage is at
2.76 mb (of 4.00 mb MAX)
co_moirad3 (soon to be released version)
CODE
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 200/400 12800/25600 (50.0%)
planes 9907/32768 198140/655360 (30.2%)
vertexes 18952/65535 227424/786420 (28.9%)
nodes 9768/32767 234432/786408 (29.8%)
texinfos 9050/32767 362000/1310680 (27.6%)
faces 13857/65535 277140/1310700 (21.1%)
clipnodes 21021/32767 168168/262136 (64.2%)
leaves 5460/8192 152880/229376 (66.7%)
marksurfaces 18979/65535 37958/131070 (29.0%)
surfedges 62817/512000 251268/2048000 (12.3%)
edges 33417/256000 133668/1024000 (13.1%)
texdata [variable] 1811808/4194304 (43.2%)
lightdata [variable] 5297139/6291456 (84.2%)
visdata [variable] 228362/2097152 (10.9%)
entdata [variable] 63214/524288 (12.1%)
97 textures referenced
Texture usage is at
3.76 mb (of 4.00 mb MAX)
Huh... feature creep! My light data increased by around half a meg, and my texture data increased by about a meg. The fact that they are up doesn't surprise me (I've added more lights and textures) and fortunately, I've removed a "bright dynamic light" since last version. (nodynbounce isn't an option since my dynamic lights are fairly important to the areas they are in.)
The entirety of ns_machina can almost fit in my lightdata! I'm willing to guess that texture lights probably use more light data as well? Scratch that, I forget, I'm using -bounce 2... so there's a pile more data there alone in all likeliness.
Still... texture usage is over the size of my personal wads. Or is that number the amount that is expected to be accessed in game? If texdata, which now that I look at it, is my texture data in the map, perhaps it's less than my personal wads. Hmm....
Well, I won't worry too much about it then, if my light data alone is the biggest piece of the pie.