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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Frontiersmen Strategy
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DC_Darkling
I prefer a pack of mines above another armory.. I am not, or ever, gona promote armory humping by making another one while any player with brains needs but a glance to single out the upgraded one.
the_x5
If memory serves. Seiges do 400 damage per hit and fire once every four seconds, average to 100 damage/sec. What does that equate to in gorges?
tjosan
As a general guideline, two gorges seem to be able to draw out a siege with 3 sieges more or less indefinately.
TOmekki
man feels like its been forever since they changed sieges so that they dont hurt players no more
1-800-CAL-SKILL
A piece of advice to all commanders:

Learn to medpack within half a second. Bind H to center on med request (I give you .3secs to respond to call, your reaction time + moving your finger), go for E - S (.01secs there) - AIM TO THE DIRECT CENTER OF YOUR SCREEN AND COMPENSATE FOR MARINE MOVEMENT (you can't move far in .3secs) - CLICK (.05secs there). There is NO excuse to take more than 2 seconds at any time to med a marine unless you are medspamming a more important location.

The only thing that can stop you is a marine jumping at the wrong time, that's the element of luck.
Church
Which impulses are the "jump-to-<request>" commands? We need those to jump to those med requests.
Bigbio2002
QUOTE(TheTerminator97 @ Jun 20 2007, 01:20 AM) [snapback]1634688[/snapback]

Another thing that is absolutely critical, is a decoy armory, yes drop your armory in that conventional spot. NO THAT SHOULD NOT BE THE ONE YOU UPGRADE. Put one next to the com chair and upgrade that, or in a similar out of the way place.

Decoy armories in pubs can save you the game. When that skulk rush comes in and takes down your armory, whoops guys u got the rong one lol.


I use that strategy sometimes too, but there's a subtle model difference between a regular armory and an AA that pro players can differentiate between. They can just look around, figure out which one is the real one and kill it. This works best on the map with sewer as a hive (I forget the map name). Just pop your decoy armory in the upper right corner of your base, next to the RT tunnel, then drop the real armory right behind the wall above the fake armory. It works like a charm smile-fix.gif

You could also drop other structures there too, but I wouldn't advise that, as the aliens would get wise too quickly. It's easier to hide a lone armory back there than it is to hide an armory, an obs, an arms lab, and a proto.
locallyunscene
QUOTE
A piece of advice to all commanders:

Learn to medpack within half a second. Bind H to center on med request (I give you .3secs to respond to call, your reaction time + moving your finger), go for E - S (.01secs there) - AIM TO THE DIRECT CENTER OF YOUR SCREEN AND COMPENSATE FOR MARINE MOVEMENT (you can't move far in .3secs) - CLICK (.05secs there). There is NO excuse to take more than 2 seconds at any time to med a marine unless you are medspamming a more important location.

The only thing that can stop you is a marine jumping at the wrong time, that's the element of luck.


Sure, as long as you're in a place I want you to be. If I'm sieging a hive/fortifying a position and you're somewhere else don't expect a medpack quickly. You may be the best player on the team but if you're not where I need you you might as well be dead anyway.
Iconoclast
Wrong.
ubermensch
to the OP: http://www.google.com/search?ie=UTF-8&...amp;q=then+than

QUOTE(KainTSA @ May 24 2007, 09:38 AM) [snapback]1628934[/snapback]
The bottom line is:

Work with the team you have, not the team you want to have


lol Rumsfeld
KoniaX
I've never been a fan of the corner armory, I always like it to be in the middle rather than against a wall... but maybe thats why I'm just a foor soldier biggrin-fix.gif
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