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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Bug Reports > Bug Investigation
R_e_n_e_g_a_d_e
When selecting between slot numbers there seems to be a slight delay before you can select the next slot. I believe it is caused by forcing the weapon animations to play (so that you must wait until they are finished before selecting a new slot). This is most annoying when you go into battle expecting to switch to a certain weapon, when infact no switch has taken place. I.E. as fade, before going in to battle, I quickly press 2 then 1, so that I will have swipe in primary and blink in lastinv, only to find out later while trying to make an exit, that blink was not properly selected so lastinv remains empty.
To make sure this was not a bug in the HL engine itself, I started up HLDM and tested it out. It worked fine in HLDM, even after switching slots much faster than in NS the correct weapon was selected all the time (albeit sometimes with quirky equip animations) and lastinv was stored correctly.

To recap/reproduce (so far most noticeable while playing aliens):
1) Select a weapon by slot number, then select another slot in quick succession.
2) The weapon will not have changed from the first slot selected.
3) Lastinv will still contain the first slot weapon.

Its rather annoying waiting for/jamming a weapon slot key just to make sure you've got that weapon selected, especially while in combat (really, it should be as quick as select and fire). I'm not sure if this bug is new to 3.0 or has been around for a while, since up until the advent of +movement and all these BS servers, I would rarely access weapons via slot number.
LazyEye
I could only reproduce this in a laggy environment, maybe I didnt do the steps correctly.

I quickly switched between the knife and pistol then spammed the lastinv key. After 3-4 quick uses or lastinv it would not work anymore and be stuck on one weapon. I had 200 ping when doing this, I couldn't get it to happen on my own server or a server I had good ping on.
R_e_n_e_g_a_d_e
Yes, you are correct, it seems to be brought on by lag. After testing on a listenserv, it did not seem to occur at all. I'll try to confirm if this is a bug in the HL engine (test it on a laggy HLDM server), if so, I guess there's nothing more that can be done.
Joe2
Don't know if this is the same bug, but sometime, when i select stomp and press fire before the animation is done, the last weapon is used and the change is canceled.
LazyEye
Charge was changed in 3.2. It only charges when hold down +attack (with charge selected) or +movement. It also pushes players out of the way and does damage.
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