QUOTE(tours @ May 20 2007, 10:39 PM) [snapback]1628154[/snapback]
i mean implementing this wouldnt really hurt anything and it would be nice but its really not needed. it would just be a waste of developer resources.
Well for NS yes, this would require major chages in the GUI control and a whole new line of debugging for the patch. I'd be much easier to add it in when starting from scratch. (ie:NS2)
This was one of those ideas I was kind neutral to but as I kept reading I saw this:
QUOTE(Cxwf @ May 25 2007, 01:16 AM) [snapback]1629126[/snapback]
There's basically 3 types of scenarios this could impact:
Scenario 1: You want to drop ONE shotgun. You click the drop button. Nothing happens. Doh! You forgot you need to put in the quantity first. You type in "1" and then drop your 1 shotty. Verdict: Better off without the feature.
Scenario 2: You want to drop FIVE shotguns. You can click "shotty", type "5" and click "drop" or you can spam "s" and click 5 times, in about the same time. Not much difference in timing, but you do lose the ability to put them in specific places in your base. Verdict: Only helps if you don't know how to use comm hotkeys
Scenario 3: You want to drop TWENTY FIVE shotguns.
Verdict: You're crazy. You should never drop 25 shotguns at once. If you are seriously trying to win this game, your team should eject you for saving up 250 res. If you werent taking the game seriously and you're just playing around, then who cares how many shotties you have anyway? And who cares whether it takes 3 or 4 seconds to spam all those shotties?
In light of those well put hypothetical applications of this idea in action, I can't support any reasoning behind the idea.
vote no