Eternaly_Lost
May 13 2007, 02:02 PM
Reminder, bold your vote for the person you want to host.
EMP Demon
Player count: 12
Wolf count: 3
Human roles: Psychic, Guardian, 2x Graeae
Guardian has the previous 2/3 reduction to consecutive guards on the same person.
Graeae: Seer ability, but may only check every second night (One is designated as even nights, the other as odd.) They see each other as wolves.
Theslan
Suggested size: 18
# of humans : 14
# of wolves : 4
Smaller suggested size: 14
# of humans : 11
# of wolves : 3
Roles:
- Seer: normal.
- Psychic: normal.
- Guardian: normal. Guardian is allowed to guard anyone he likes.
Minigame:
This is similar to Freak83's minigame. There will be clues scattered around the area, which everyone can go looking for them. There will be 6 clues, and it might be possible to solve the clues without needing all of them.
Each night, everyone is allowed to 'guess' the clues.
They only get one guess. I will take the first guess (all other guesses are ignored).
The one who guesses it right will have mayor-like powers. They have one chance to kill anyone they want during the night or day. If they use their powers during the day, it is considered instantlynch and the day ends right then. There will be a specific format (disclosed to the winner) on how to announce they want to use the power during the day.
These are the movement/commands you can do per night.
You can either [2 move] (move two rooms), [1 move, 1 search] (move into a room and search), or [search room] (search the room you are in). If two people searches in the same room with a clue, the clue will be revealed to only one of them. This means you have 100% chance finding a clue in a room if you are alone, 50% chance if there are 2 people, 33% chance with 3, and so on.
There will be at least 2 clues that will be in the form of refrigator magnets (You know, those words you stick on the fridge?) If someone finds the clue, they have the choice to mix up the words, or add in words from the selection. For instance, if Bob found the clue, it says:
"The candlestick is the murderer weapon. (Extras:
[not] [happy] [a] [is] [clown] [Ballroom] [toy])"
Now, Bob decides he doesn't like how the words are, so he can mix them up. Now, Bob made the message as:
"The clown murderer is not happy candlestick is a Ballroom weapon. (Extras: [toy])"
Obviously, this makes it extremely hard to figure out the original clue, so it is restricted to 2 changes
(add/remove/replace) per night.
NOTE: Scattered around the minigame are
'miniartifacts' which will help the minigame, or the actual game. Here are the artifacts:
- GPS system: Person who gets this will be able to see every player's movement on the map. (Note, player movements will not be shown on the map like in Freak83's game. Players will be able to know who's in the same room as they are)
- Magnifying glass: Person who gets this will have investigator-like abilities. They will be able to search the clues 100% of the time if the clue is in the same room as the person.
- Seer's Eightball(2): Person will be able to decipher the original message from the refrigator magnet. This is a one-time use. There are 2 of them.
- Seer's curse: Person who gets this will automatically switch sides for seering. This means if a human gets it, he will appear to look like a wolf.
If a wolf gets it... he will appear to look like a human. Psychic powers are not affected. The person who gets it will be notified about the change.
- Scalpel: Person who gets this will start to have the forensic specialist ability, described in different TWG games. They will be able to investigate the dead person's body and find the person's role, if they choose that night. Be forewarned, the wolves will be allowed to watch a body everyday. If they choose the same body as the specialist, they also learn the role of the dead person.
**** WOLVES *****
Wolves now have the power the choose their abilities.
There are 5 powers that they can choose from, and they are only allowed one of them:
1) Mark of the wolf (converted): During the first night, they are allowed to choose another player and convert them to be a wolf.
2) Befuddled minds (2): During the night, they can choose a player and BLOCK their ability. If this is the seer/psychic/guardian, it gets blocked. If they choose a human, it blocks nothing and is wasted. They can only do this 2 times. They will be informed if they have blocked a seer/psychic/guardian (it'll be announced that they have blocked a special role successfully).
3) Transparent minds (4): During the night, they can choose a player and listen into their minds. This could be the psychic/seer. Guardian is not affected by this. They can only do this 4 times.
4) Wolf sixth sense: Similar to Isamil's game, the wolves will be able to detect if a seer is looking at them, and if the psychic died.
5) Bloodlust Howl: Wolves gets to choose one night where all human powers, including artifacts, do not work. However, they must choose the particular night on Night 1/Day 1, or it does not work. (Ie, wolves choose Night 3 to do the howl during Night 1).
-----------------------------------------------------
Ok! So now some questions/answers.
Q: What happens to the artifacts if the person gets lynch/wolved/mayor-killed?
A: All artifacts will be dropped in that room, and considered fair game to be picked up. The only exception is the mayor ability: if the person dies, that artifact is lost forever.
Q: What happens if someone searches in a room where there is both an artifact and clue? What happens?
A: If he is alone, he has a 50% chance getting the clue or artifact. If there are 2 people, one will get the clue, one will get the artifact. If there are 3, one person won't get anything.
Q: How can you tell if you don't get a clue in a room?
A: If you are alone and don't get a clue, you are 100% sure there is no clue in the room. If there is another player in the room, it is possible you missed the clue and the other player got it. The only person who will be able to tell if there is no clue in the room is the investigator.
Q: So, how does the investigator work with a clue and artifact in the same room?
A: This is tricky; the investigator will get the clue first. He will not be able to get the artifact.
Q: Is it possible for a person to have multiple artifacts?
A: Yes.
Q: Magnet clues and investigator.
A: If the clue is modified, the investigator will get the modified clue. Only the person with the Seer eight-ball will be able to find out.
Q: What happens if wolves does not give a name of a dead body to spy upon?
A: Wolves do not get a random.org pick a dead body.
That night, the wolves are lazy and therefore did not spy on any dead body.
Q: What happens if wolves choose the dead body and kills the specialist on the same night?
A: Wolves gets the role of the dead body and kills the specialist.
Q: What happens if the mayor decides at night to use its powers on the same night as bloodlust howl?
A: Well, the mayor gets unlucky. It doesn't work, AND the power is gone.
Nightstalker
Game Size: 15-18 players, perhaps more if there is enough interest
Roles: Guardian: Normal, can guard 1 person per night with a 99.9 percent chance of success
Seer: Normal, can look into 1 person per night and see if they are wolf or human.
Psychic: Normal, recieves a pm each night to know how many wolves are left in the game, does not know who they are though
Wolves: 3-4 wolves, if enough people, 5. Normal, can wolf one person each night with a 99.9 percent chance of success.
Im basing this game off the simplest of rules, no special powers other than what ive mentioned. The premise of the game is a counter terrorist cell has recieved a special assignment, to recover a stolen top secret weapon. No one knows what this weapon does, but the power of it is so great that in the wrong hands the world could change forever. There is another faction of terrorists that wants this weapon. These people are werwolves. they have managed to infiltrate an unknown number of their agents into this CT team. All this takes place in a world based off of any number of Counterstrike maps.
Mini game.
Along the way there will be opportunities to pick up specialzed weapons and equipment. ie... shotgun, body armor, grenades...etc.etc... you can only hold up to 1 weapon and 1 piece of equiptment. all equiptment it a one time use.
Item list :
Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
Heavy Armor: Prevents from being wolfed for one night
Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
Grenade: If person wolfed at night, random wolf killed, if held by wolf, random player who has voted for the wolf is killed.
Night Vision : Allows person to look into one other person and see if wolf or human
Jetpack : Allows person to move about the map to any location, no matter the distance.
Motion Tracker : Allows person to know the location of all the items, not what item it is though.
Medpack : Can revive one player does not matter cause of death
Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to medpack, grenade, or ammunition)
Welder : Allows person to remove one vote from themselves.
Ana
Suggested size: 9 - 12 or so players.
Number of Wolves: 3 - 4, depending on how many would like to play.
Number of Humans: 5 - 8
Number of Vigiliantes: Not specified.
Seer: One Seer. They will be revealed as one of the Seers on the first night. The Seer has only a 25% success rate of being lynched or wolved.
Wizard: One Wizard. Their identity will be claimed to be one of the Seers on the first night. The Wizard also has only a 25% success rate of being lynched or wolved.
Guardian: Two Guardians. Both Guardians will know each other's Guardian status in game, but they will not know if one or the other is Wolf or Human. The only exception to this is if both Guardians are Wolves.
Admirer: One to three Admirers. Similar to Martyrs, Admirers die for another player. But the difference between an Admirer and a Martyr is the fact that Admirers don't know who they are, or who their "crush" might be. So if their "crush" were going to be lynched or wolved, the Admirer would take the fall. Admirers can be Wolf or Human, and can also have important roles.
Humans: Simply put, they have no powers and are trying to fight against the Wolves.
Wolves: Three players will be assigned the roles of Wolves. Each night phase, one Wolf will PM the host of the game with the name of one Human they wish to kill that night. That Human will die that night phase and will no longer be in the game.
Psychic: One Psychic. Each night phase they will PM’d by the host of the game. They will learn how many wolves remain in the game, thus answering whether that days lynch was on a Human or a Wolf.
Vigilante: The Vigilante is neither Human nor Wolf, and thus has no side. Vigilante's still retain their power to kill anyone each night. Should the owner of this role still be alive at the end of the game, they win no matter what. A Vigilante can only be a Vigilante and possibly an Admirer, no other role mixes can be allowed.
im_lost
May 13 2007, 06:06 PM
So we've got one game that's fairly simple, with an important balance change that would be good to try out. It would at least prevent the brokenness of the two games before the most recent one.
Then we've got another clue game. It's impossible to say that the first one was imbalanced. There's no daytime invincibility in this one at least. The extra power for the wolves will help them out (I imagine they will take the conversion, maybe sixth sense, the others are too unreliable). I like how one of the artifacts will help a wolf that gets it but hurt a human.
Simple or complicated, which should we go with? No vote for now.
Thansal
May 13 2007, 06:14 PM
ATM I am leaning to EMP simply because I don't think we will get enoguh players for Theslan's...
How about peopel chiming in if they will be playing (or when they will not beable to play if there is a time limit type thign on them)
I will be playign no matter what.
im_lost
May 13 2007, 06:24 PM
QUOTE(Thansal @ May 13 2007, 11:14 AM) [snapback]1626490[/snapback]
ATM I am leaning to EMP simply because I don't think we will get enoguh players for Theslan's...
I was going with the assumption that we would be going with his smaller game, which would be 14 people instead of the 12 in EMP Demon's game. Not that much of a difference.
I'll be playing.
Chocolate
May 13 2007, 06:27 PM
I'm going to stick my vote for
EMP Demon's game for the sake of simplicity. Last game didn't turn out great; it was complicated and too little players for it.
If we can get enough players to satisfy Theslan's game, I'm going to consider changing it. But for now, I'm staying with my vote.

And I'll most likely be playing, depending on when we start (exams on second week of June

)
Faskalia
May 13 2007, 06:55 PM
Theslan simply because I like thick rule books ^^
Eternaly_Lost
May 14 2007, 12:14 AM
Nightstalker's game is added to the host list.
Nightstalker
May 14 2007, 12:15 AM
I vote
Nightstalker, just because I like his game
im_lost
May 14 2007, 12:37 AM
QUOTE(Nightstalker @ May 13 2007, 05:15 PM) [snapback]1626544[/snapback]
I vote
Nightstalker, just because I like his game

So you've decided you don't agree with
this post then?
Eternaly_Lost
May 14 2007, 12:50 AM
QUOTE(im_lost @ May 13 2007, 08:37 PM) [snapback]1626548[/snapback]
So you've decided you don't agree with
this post then?
I my self don't see how it would affect anything...
We want as many peoples options on the games as possible, and as such, there is no real reason to forbid someone for voting for them selfs.
im_lost
May 14 2007, 12:56 AM
QUOTE(Eternaly_Lost @ May 13 2007, 05:50 PM) [snapback]1626549[/snapback]
I my self don't see how it would affect anything...
We want as many peoples options on the games as possible, and as such, there is no real reason to forbid someone for voting for them selfs.
Except that it's reasonable to assume that everyone would vote for their own game, so now EMP Demon and Theslan get to throw a few more posts into this thread just to say "I'm voting for my own game." Or you'll just assume that they are, in which case you could have done the same thing with Nightstalker.
It doesn't really affect anything, it just means less posts in the thread that don't contribute anything.
Nightstalker
May 14 2007, 12:59 AM
QUOTE(im_lost @ May 14 2007, 12:37 AM) [snapback]1626548[/snapback]
So you've decided you don't agree with
this post then?
No I really dont, like E_Lost said, it really doesnt affect the outcome of the elections
the_x5
May 14 2007, 01:21 AM
I watched the last game to learn more. I think the failing of the humans from TWG XIII was that everybody got too focused on lynching Faskalia while the wolves took the game on the same night. Regardless I was please to see that the wolves could win. Now we just have to balance it.
I liked the rooms idea a lot from last game. It made it a lot more like D&D in that way which was cool. In a way the exploring the rooms was that facade "main activity" while of course the real action of TWG was behind the scenes.
I still don't know why we can't try a game without a seer.
Theslan has a good game but is going to be way too complex in the end I'm afraid. Mistakes are bound to happen, you have to start be following KISS in a verbal forum RPG. His thinking through on the rules and even comming up with FAQ was excellent though. Good job.
EMP_Demon has a simple game but in someway it's too similar to the older games where wolves always lost.
I like Nightstalker's idea a lot. It might even get new people interested. Perhaps you could make it into a NS game though? We'd all be familiar with the map locations too. But I still think the wolves need something...
Here what I'm voting for:
Nightstalker's game in a NS map we vote on as the setting. (Humans are marines exploring the map) But as for wolves, give them Theslan's choose an ability provided "Mark of the Wolf" is nerfed a bit.To that, I say:
vote yes(If you want to count this as x5's version you may, or whatever

)
EMP_Demon
May 14 2007, 01:26 AM
QUOTE(the_x5 @ May 13 2007, 08:21 PM) [snapback]1626558[/snapback]
I still don't know why we can't try a game without a seer.
I believe it's because it leaves the humans little to no information, while letting the wolves run freely in the dark.
So, I split the seer into two halves which see each other as a threat. Whee.
Thansal
May 14 2007, 02:33 AM
grumblegrumblegrumble
I AM NOT HOSTING.....
(Theslan is the name you are looking for)
For now I am tossing in with EMP Demon
I like the idea of alternate night seers.
im_lost
May 14 2007, 02:58 AM
QUOTE(the_x5 @ May 13 2007, 06:21 PM) [snapback]1626558[/snapback]
I still don't know why we can't try a game without a seer.
Did you read
my post in the last host elections thread, showing how the wolves can do absolutely nothing and have about an 85% chance of winning?
QUOTE
Theslan has a good game but is going to be way too complex in the end I'm afraid. Mistakes are bound to happen, you have to start be following KISS in a verbal forum RPG. His thinking through on the rules and even comming up with FAQ was excellent though. Good job.
I don't see anything going wrong with the rules he outlined.
QUOTE
EMP_Demon has a simple game but in someway it's too similar to the older games where wolves always lost.
For all of the games you've seen, a single person has been overpowering, quickly finding and eradicating all of the wolves. When you have two weaker people, it becomes much less likely. It makes a fake seer easier to pull off, and it also introduces the chance that one seer will get the other killed off, and then the psychic gets the first one killed off.
QUOTE
I like Nightstalker's idea a lot. It might even get new people interested. Perhaps you could make it into a NS game though? We'd all be familiar with the map locations too. But I still think the wolves need something...
We don't even know what the weapons and armor make possible, or what this top-secret weapon does. Nightstalker's game could be really complicated, we don't know because he didn't actually explain what the items do like Theslan did. Leaving them as unknown isn't necessarily a bad thing, but we really don't know if his game is simpler.
What I would really like is Theslan's clue mini-game combined with EMP Demon's split-seer role.
Theslan
May 14 2007, 04:10 AM
I am just chiming in that because it is summer coming up, I will be playing no matter which game this round.
the_x5
May 14 2007, 04:27 AM
QUOTE(Thansal @ May 13 2007, 10:33 PM) [snapback]1626577[/snapback]
I AM NOT HOSTING.....
(Theslan is the name you are looking for)
Oops.

Sorry, I fixed it.
Given what you said im_lost, can we just combine all three? And place it in a NS map instead of boring grid numbered rooms?
EMP_Demon
May 14 2007, 04:37 AM
QUOTE(Theslan @ May 13 2007, 11:10 PM) [snapback]1626596[/snapback]
I am just chiming in that because it is summer coming up, I will be playing no matter which game this round.
So if you win, you'll be playing in your own game?
the_x5
May 14 2007, 04:39 AM
QUOTE(EMP_Demon @ May 14 2007, 12:37 AM) [snapback]1626603[/snapback]
So if you win, you'll be playing in your own game?

Yeah he'll play the psychopath and kill us all
im_lost
May 14 2007, 04:41 AM
QUOTE(the_x5 @ May 13 2007, 09:27 PM) [snapback]1626601[/snapback]
Given what you said im_lost, can we just combine all three? And place it in a NS map instead of boring grid numbered rooms?
That would be completely up to the potential hosts at this point, and I kind of doubt it will happen.
Theslan
May 14 2007, 06:22 AM
QUOTE(im_lost @ May 13 2007, 07:58 PM) [snapback]1626584[/snapback]
What I would really like is Theslan's clue mini-game combined with EMP Demon's split-seer role.
I am open to splitting the seers into 2 roles. It's something I haven't thought of, and I'll probably spend a day thinking before modifying it into what I have originally. However, I'm not sure whether I will do this or not. If I do, I'll make it clear to EMP Demon, and willing to share the host with him, if he wants this to combine.
Ana
May 14 2007, 09:11 PM
I do have a game suggestion that I'd like to try. Ask any questions that you might have, please. :D
Suggested size: 9 - 12 or so players.
Number of Wolves: 3 - 4, depending on how many would like to play.
Number of Humans: 5 - 8
Number of Vigiliantes: Not specified.
Seer: One Seer. They will be revealed as one of the Seers on the first night. The Seer has only a 25% success rate of being lynched or wolved.
Wizard: One Wizard. Their identity will be claimed to be one of the Seers on the first night. The Wizard also has only a 25% success rate of being lynched or wolved.
Guardian: Two Guardians. Both Guardians will know each other's Guardian status in game, but they will not know if one or the other is Wolf or Human. The only exception to this is if both Guardians are Wolves.
Admirer: One to three Admirers. Similar to Martyrs, Admirers die for another player. But the difference between an Admirer and a Martyr is the fact that Admirers don't know who they are, or who their "crush" might be. So if their "crush" were going to be lynched or wolved, the Admirer would take the fall. Admirers can be Wolf or Human, and can also have important roles.
Humans: Simply put, they have no powers and are trying to fight against the Wolves.
Wolves: Three players will be assigned the roles of Wolves. Each night phase, one Wolf will PM the host of the game with the name of one Human they wish to kill that night. That Human will die that night phase and will no longer be in the game.
Psychic: One Psychic. Each night phase they will PM’d by the host of the game. They will learn how many wolves remain in the game, thus answering whether that days lynch was on a Human or a Wolf.
Vigilante: The Vigilante is neither Human nor Wolf, and thus has no side. Vigilante's still retain their power to kill anyone each night. Should the owner of this role still be alive at the end of the game, they win no matter what. A Vigilante can only be a Vigilante and possibly an Admirer, no other role mixes can be allowed.
im_lost
May 14 2007, 09:44 PM
Interesting game idea, Ana. I like how it screams out to the Wizard that they need to be a fake seer. There should be three wolves if it's a 12 player game, I think, otherwise the humans only get one human lynch.
Regardless, it wouldn't be fair to put this idea into this host election. You should definitely put it in next time though.
im_lost
May 15 2007, 12:18 AM
Based on reading over the IRC conversation, here's more that I can say. People were worried that the wolves would just take out the seer, leaving the wizard to get lynched and figuring it was worth it. However, the wolves and wizard don't have to know who each other are, so the wolves don't know which of the two people are on their side. In addition, with two guardians that can coordinate their guards, they could protect the two announced seers every night, so it would be risking losing a night kill for the wolves to target one of them. I don't think instant seer death is a big issue in the game.
Actually, I think the game would go something along the lines of the seer and wizard going until they found a wolf or person to accuse as a wolf, respectively, and then announcing who that wolf is. A person would get lynched, and then the psychic could reveal that the person lynched was or was not a wolf. Of course, the wolves could have a fake psychic to support the wizard, or they could night-kill a wolf to get the support of the real psychic, which becomes easier if the wizard finds the wolves.
And I double-posted to make sure this post would get seen.
Nightstalker
May 15 2007, 02:04 AM
QUOTE(im_lost @ May 14 2007, 02:58 AM) [snapback]1626584[/snapback]
We don't even know what the weapons and armor make possible, or what this top-secret weapon does. Nightstalker's game could be really complicated, we don't know because he didn't actually explain what the items do like Theslan did. Leaving them as unknown isn't necessarily a bad thing, but we really don't know if his game is simpler.
okay heres the outline of what the items do.
Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
Heavy Armor: Prevents from being wolfed
Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
Grenade: If person wolfed at night, random wolf killed
Night Vision : Allows person to look into one other person and see if wolf or human
Jetpack : Allows person to move about the map to any location, no matter the distance.
Motion Tracker : Allows person to know the location of all the items, not what item it is though.
That it for what im going to reveal, but there will be several special weapons/equipment that do similar things.
EMP_Demon
May 15 2007, 02:42 AM
QUOTE(Nightstalker @ May 14 2007, 09:04 PM) [snapback]1626778[/snapback]
okay heres the outline of what the items do.
Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
Heavy Armor: Prevents from being wolfed
Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
Grenade: If person wolfed at night, random wolf killed
Night Vision : Allows person to look into one other person and see if wolf or human
Jetpack : Allows person to move about the map to any location, no matter the distance.
Motion Tracker : Allows person to know the location of all the items, not what item it is though.
That it for what im going to reveal, but there will be several special weapons/equipment that do similar things.
*choke*
No offense, but the wolves haven't been exactly on a winning streak recently... Three of those artifacts duplicate parts of human roles (Heavy Armor- Guardian, Night Vision- Seer, Sniper Rifle- Vigilante), another is directly anti-wolf (Grenade)...
Also, seeing as how Ana's entry has been included into E_Lost's first post (;<_<) a quick question: You state that your Vigilante has no side; How, then, does each team win. Do the wolves need to outnumber the combined human/vigilante count? Do the humans need to kill the vigilantes as well as the wolves? If vigilantes don't count in the total player count to see who wins, then this should be taken into account when balancing the # of humans/wolves.
Eternaly_Lost
May 15 2007, 03:06 AM
After much though on the matter, (and less time spent on the story...)
I have desided that x5 intended to cast a vote for Nightstalker.
At least, that what I could make of his post.
I my self will cast a vote in Theslan's favor provided that he does the larger game. Wolf conversions require a larger game to work better.
Vote count.
EMP Demon ( ) - Chocolate, Thansal
Theslan ( ) - Faskalia, Eternaly_Lost
Nightstalker ( ) - Nightstalker, x5
Ana ( ) -
We have a 3-way tie, and no one is interested in Ana game so far, maybe I should just remove it?
Ana
May 15 2007, 03:16 AM
QUOTE(EMP_Demon @ May 15 2007, 02:42 AM) [snapback]1626784[/snapback]
Also, seeing as how Ana's entry has been included into E_Lost's first post (;<_<) a quick question: You state that your Vigilante has no side; How, then, does each team win. Do the wolves need to outnumber the combined human/vigilante count? Do the humans need to kill the vigilantes as well as the wolves? If vigilantes don't count in the total player count to see who wins, then this should be taken into account when balancing the # of humans/wolves.
The Vigilante isn't included in either side. He/She is basically..dead weight? Of course, that's only true as far as sides go. But say, if the Vigilante liked one side rather than the other, he/she could team up with them and cause double kills for the day/night for that team.
Anyway, it's like this:
If the Humans want to win, they have to lynch all the Wolves. The Vigilante can still be alive while all Wolves are dead, and it'd be a Human win.
For a Wolf win, the number of Humans has to equal the number of Wolves. The Vigilante isn't included in the count at all.
No matter what, the Vigilante is not counted as either a Human or a Wolf. He/She is basically an extra player with no side whatsoever. But that doesn't mean that player can't have fun killing, if you know what I mean. :D
the_x5
May 15 2007, 07:53 AM
Somebody else give me a second version of Nightstalker's items. And I ask are there weapons for the wolves as well? Those marine items are soo powerful, wolves would need something awesome to balance it.
Eternaly_Lost
May 15 2007, 06:03 PM
QUOTE(Nightstalker @ May 14 2007, 10:04 PM) [snapback]1626778[/snapback]
okay heres the outline of what the items do.
Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
Heavy Armor: Prevents from being wolfed
Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
Grenade: If person wolfed at night, random wolf killed
Night Vision : Allows person to look into one other person and see if wolf or human
Jetpack : Allows person to move about the map to any location, no matter the distance.
Motion Tracker : Allows person to know the location of all the items, not what item it is though.
That it for what im going to reveal, but there will be several special weapons/equipment that do similar things.
I am going to assume that Night Items are usable by both sides, and as such i have added a few sugestions to his items
Shotgun: Prevents lynch on the holder and kills last person to vote for that person. (Like Freak's Item)
Heavy Armor: Prevents 1 wolfing in hands of human. (I suggest that this be protects against 1 death.)
Sniper Rifle: Gives any person Mayor Powers, allowing them to put a person to death during the day.
Grenade: If person wolfed at night, random wolf killed ( If in hands of a wolf, when wolf is lynched a random person that voted for him dies.)
Night Vision : Grant's holder a one time seer power,(If a wolf holds it they get a one time wizard power.)
Jetpack : Allows person to move about the map to any location, no matter the distance.
Motion Tracker : Allows person to know the location of all the items, not what item it is though.
Things added in () make it worthwhile for the wolfs as well as the humans.
A suggested counter balance would be a good number of revive items.
im_lost
May 15 2007, 09:37 PM
I'm gonna vote for Theslan's game.
the_x5
May 15 2007, 10:37 PM
QUOTE(the_x5 @ May 15 2007, 03:53 AM) [snapback]1626818[/snapback]
Somebody else give me a second version of Nightstalker's items. And I ask are there weapons for the wolves as well? Those marine items are soo powerful, wolves would need something awesome to balance it.
Unless somebody comes back to me on this I'm going to change my vote.
Nightstalker
May 15 2007, 11:48 PM
Heres the complete list of items for my game, with some revisons.
Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
Heavy Armor: Prevents from being wolfed for one night
Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
Grenade: If person wolfed at night, random wolf killed, if held by wolf, random player who has voted for the wolf is killed.
Night Vision : Allows person to look into one other person and see if wolf or human
Jetpack : Allows person to move about the map to any location, no matter the distance.
Motion Tracker : Allows person to know the location of all the items, not what item it is though.
Medpack : Can revive one player does not matter cause of death
Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to medpack, grenade, or ammunition)
Welder : Allows person to remove one vote from themselves.
Oh, when I say person, I mean either wolf or human, unless specifically specified... wow that was witty
the_x5
May 16 2007, 04:46 AM
No sniper rifle.
I would prefer for wolves to have maybe... Kharaa upgrades! SoF does something, Silence, Cloaking, Focus, etc...
Let's try this again, can somebody else give those items a try?
And I still can't see why we can't combine those games together in some fashion.
Faskalia
May 16 2007, 08:09 AM
Ok, here we go:
Marines vs Khaara:
The map should be recreation of a current NS stock map.
Players can move around the map (speed depends on their class, equipment) and find items as well as chambers. Only marines can use equipment and only khaara can use chambers. Chambers and items are randomy palced around the map. Every alien chamber has a certain amount of hitpoints and can be destroyed by marines. A marine can choose not to move and instead knife a chamber, which takes the whole day and inflictes 1HP damage to the chamber. When a player seaches a romm they are told what items there are and what chambers there are. Marines only know where marines are and aliens only know where aliens are. Combat takes place when aliens and marines are in the same room, or when they meet during travel.
Chambers:
-SC: provides SC ups and has a 50% chance of not beeing found by a marine, has 1 HP.
-DC: provides DC ups and has 2 instead of 1 HP.
-MC: if a khaara knows the location of an MC it can be used to travel instantly to the hive.
-RT: Can be used to gather ressources (Takes a full turn) 2HP
-Hive: Can be used to evolve into other lifeforms, if enough ressources have been gathered. 4 HP
Upgrades:
A khaara can stay in a room with a chamber, to gain 1 upgrade level from that chamber. So in order to get level 3 SOF you need to stay in the same room as a SC 3 times.
-SOF: allows detection of marines on the map (range is 1 map room per SOF level)
-Focus: Adds 1HP damage to a wolving for every level. (so a maximum of 4 HP damage can be dealt on a single target, used to break marine armor)
-Cloak: For every cloaking level a alien gets a 5% chance to escape an attack/lynch and it also needs an additional marine for every level to spot it. So a level 3 cloaked alien can meet 2 marines during their daily travel and stay in the same room as 1 marines, but wont be spotted. But if it meets 2 marines on their travel and stays in the same room as 2 other marines it will be spotted.
-Carapace: 5% chance for every level to take 1 HP less damage for every attack
-Regeneration: Regenerates 1hp every "4 mines level" rounds. So at level 2 it would regenerate every 2 rounds
-Redemption: 8% chance to be teleported to the hive, when under attack for every level
-Celerity: 15% chance to get an a additonal movement point for each level.
-Silence: Allows khaara to travel through a number of vents, equal to the silence level without marines noticing
-Adrenalin: 20% chance to get a 2nd attack for every level
As I already said:
Alien can evolve:
Skulk: This your basic alien. It can travel through up to 3 vents and has 1 HP.
Gorge: 2HP can cannot travel through vents but collects 2 ressource points instead of one. (costs 0 ressource to evolve)
Lerk: Can move 4 times as far as a marine, and can use up tp 2 vents every move. 2 HP. Costs 2 RP)
Fade: Can move twice as fast as a marine and has a chance of 30% of attacking every marine he meets. 4 HP, 4 RP, can also move throuhg 1 vent.
Onos: Can swallow and digest a marine in addition to hist normal attack. Digestion takes 3 turns, cannot move through vents 6HP, 6 RP
-------------------------------------------------------------------
There you go x5. should be enough for some interesting gameplay.
Now to add some background:
Gamestart: Every player start as marine in MS, but a few of these marines are infected with parasits, which will result into skulks bursting from their chests. Marines know that some of them are infected, but they dont know who. So everything is played as a "normal" wolve game, until the first skulk bursts. Marines vote as normal for lynching players. They are not forced to lynch anyone, because there are 3 scanner parts hidden on the map. If they find and collect all the parts they can simply detect who is infected and kill them without too much trouble. (Of course the hosts job is to let the skulks burst, before they put the scanner together)
As soon as the first skulk bursts, the alien game starts for him. He can travel, using vents, find chambers, gather ressources and evolve. Maybe I will write a little more in-depth with combat mechanics later on.
im_lost
May 16 2007, 09:07 AM
Why are there all these ideas about how Nightstalker should change his game? These ideas seem great for a future host election, I guess...
Part of my reasoning for picking Theslan's game (once I decided that I wanted a clue-based game) is that Nightstalker's game keeps changing, and I don't want to pick a game that doesn't currently have a stable set of rules.
Faskalia
May 16 2007, 09:26 AM
QUOTE(im_lost @ May 16 2007, 11:07 AM) [snapback]1627057[/snapback]
Why are there all these ideas about how Nightstalker should change his game? These ideas seem great for a future host election, I guess...
Part of my reasoning for picking Theslan's game (once I decided that I wanted a clue-based game) is that Nightstalker's game keeps changing, and I don't want to pick a game that doesn't currently have a stable set of rules.
Nha, I am not saying Nightstalker should change his game. Its just a mere train of though, how to transform the werewolv game into a round based version of NS

Ok, i gott ask: How do I add a freaking word document as attachement to my post?
im_lost
May 16 2007, 10:01 AM
QUOTE(Faskalia @ May 16 2007, 02:26 AM) [snapback]1627058[/snapback]
Ok, i gott ask: How do I add a freaking word document as attachement to my post?
You're limited to 30kB of attachments total, including everything you might have attached before the forum went down. If you have more than that attached, then you won't be able to attach anything. If you want to check, then go to "My Controls" (top right of any page), then on the left side, under Options, go to "Manage Your Attachments".
If you have enough space, then you should just be able to use the File Attachment field to attach the file. *tests that this actually works by attaching a file to this post*
Hmm, apparently my Word document that had
CODE
Al;ksdjflkasd;lkasdjkf
in it is 28 kB, which makes it too big to attach (since I have a 5 kB attachment somewhere else). You could always convert it to PDF (
free Windows PDF converter) to make it smaller, or attach a .txt file if that works. Short of that, there's always using Word to save it as a web page, getting some free, ad-supported web hosting, and uploading the file (or some similar but better option).
That answer is probably much more complete than you wanted, but I think the simple answer is that Word files are too big to attach.
Faskalia
May 16 2007, 11:15 AM
Thanks, Im_Lost.
PDF seems like a good programm to add.
QUOTE
Manage Your Attachments
You have used 547.03k of 30k
^^
Ok, got it working. It is a more polished attempt to turn the werewolve game more into NS.
To make it short:
There are marines and infected marines.
Infected marines will become khaara after a while.
Once they are khaare they can gather ressources, get upgrades from chambers and evolve into higher lifeforms. Marines move around the map and gather equipment like and remove alien structures, with the ultimate goal of destryoing the hive, before an Onos gestates.
The game gets a little bite more dynamic. The teams know who they are (except for the first 1-2 turns) and have to use tactics and strategy instead of lies and crazy schemse in order to achieve their goal.
Eternaly_Lost
May 16 2007, 05:00 PM
Faskalia, you game looks more like an expanded RPG, then a werewolf game...
Realy, Night, X5, and Faskalia, you should get together, and make this a solid RPG game, and get it running. Sound like it be fun.
Ana
May 16 2007, 06:21 PM
All this complication is giving me a headache.. I'll vote for EMP Demon's story just for good old fashioned TWG RPing.
im_lost
May 16 2007, 06:29 PM
Faskalia, I'm hosting that file at
http://twg.isa-geek.com, in case you decide you want to free up that attachment space.
Nightstalker
May 16 2007, 09:23 PM
It seems we may have started a new Role Playing game...If theres enough people who want to do that i would be glad to start a thread in the Role Playing haven..
On a side note. heres the version of my game im gonna go with, set in stone, no ands ifs or buts...
Game Size: 15-18 players, perhaps more if there is enough interest
Roles: Guardian: Normal, can guard 1 person per night with a 99.9 percent chance of success
Seer: Normal, can look into 1 person per night and see if they are wolf or human.
Psychic: Normal, recieves a pm each night to know how many wolves are left in the game, does not know who they are though
Wolves: 3-4 wolves, if enough people, 5. Normal, can wolf one person each night with a 99.9 percent chance of success.
Im basing this game off the simplest of rules, no special powers other than what ive mentioned. The premise of the game is a counter terrorist cell has recieved a special assignment, to recover a stolen top secret weapon. No one knows what this weapon does, but the power of it is so great that in the wrong hands the world could change forever. There is another faction of terrorists that wants this weapon. These people are werwolves. they have managed to infiltrate an unknown number of their agents into this CT team. All this takes place in a world based off of any number of Counterstrike maps.
Mini game.
Along the way there will be opportunities to pick up specialzed weapons and equipment. ie... shotgun, body armor, grenades...etc.etc... you can only hold up to 1 weapon and 1 piece of equiptment. all equiptment it a one time use.
Item list :
Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
Heavy Armor: Prevents from being wolfed for one night
Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
Grenade: If person wolfed at night, random wolf killed, if held by wolf, random player who has voted for the wolf is killed.
Night Vision : Allows person to look into one other person and see if wolf or human
Jetpack : Allows person to move about the map to any location, no matter the distance.
Motion Tracker : Allows person to know the location of all the items, not what item it is though.
Medpack : Can revive one player does not matter cause of death
Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to medpack, grenade, or ammunition)
Welder : Allows person to remove one vote from themselves.
This is the game I'm going with so vote based on this.
the_x5
May 16 2007, 09:31 PM
QUOTE(Eternaly_Lost @ May 16 2007, 01:00 PM) [snapback]1627129[/snapback]
Faskalia, you game looks more like an expanded RPG, then a werewolf game...
Realy, Night, X5, and Faskalia, you should get together, and make this a solid RPG game, and get it running. Sound like it be fun.
What ever you call it I vote for
Faskalia's modification and motion that we move to signups in the OT.
QUOTE(Ana @ May 16 2007, 02:21 PM) [snapback]1627147[/snapback]
All this complication is giving me a headache.. I'll vote for EMP Demon's story just for good old fashioned TWG RPing.
Thansal's version isn't all that complicated, EMP_Demon's is too simple and I think is too close the the complete Human domination we've already seen, Faskalia's could definitely have have appeal on the
Natural-Selection forums and it's inbetween the two on complexity.
Nightstalker
May 16 2007, 10:03 PM
QUOTE(the_x5 @ May 16 2007, 09:31 PM) [snapback]1627185[/snapback]
What ever you call it I vote for Faskalia's modification and motion that we move to signups in the OT.
hmm this question is directed at Faskalia. If your mod of my game is voted the winner, are you gonna host it?
the_x5
May 16 2007, 10:05 PM
I would like EMP_Demon's reaction to Faskalia's modification too.
Thansal
May 16 2007, 11:17 PM
First up.
the name is Theslan.
Second up:
I honestly have no interest in playing a forum strategy game. I know they can be great and all, but if that is what you people want to play I would suggest running it as that, not TWG.
EMP_Demon
May 17 2007, 02:36 AM
QUOTE(the_x5 @ May 16 2007, 04:31 PM) [snapback]1627185[/snapback]
Thansal's version isn't all that complicated, EMP_Demon's is too simple and I think is too close the the complete Human domination we've already seen, Faskalia's could definitely have have appeal on the Natural-Selection forums and it's inbetween the two on complexity.
Except it is, as been said before,
not TWG.
And frankly, just splitting the two seers into halves changes gameplay in itself; the same information that one seer would be getting is now split in half between two players. The luck that SOME people have means less if they can only find one wolf every two nights; less if both seers target the SAME person!
The fact that they see each other as wolves allows for a slightly safer fake seer. It also might have an effect where Seer A looks at Seer B, finds him as a wolf, and gets him lynched, which then forces out the psychic to kill the "fake" Seer A... who the wolves then kill during the next night.
Of course, you might have a situation where the two networks somehow get connected via a single person seered, but this would take at least two nights to set up, and in a 12-person game with three wolves, humans won't get too much time to network.
Too close? I doubt it.
Edit: Oh, and Faskalia, I think movement in your game might be better handled as a PM to the host. That way, you don't have a skulk setting up an ambush followed by a marine immediately posting his movement to expect an ambush right where the skulk set it up...
Second Edit: Or a combination of the two systems; Movements are posted in the thread while other actions (like setting up/expecting an ambush) are PM-based.
Faskalia
May 17 2007, 06:08 AM
QUOTE(EMP_Demon @ May 17 2007, 04:36 AM) [snapback]1627258[/snapback]
Edit: Oh, and Faskalia, I think movement in your game might be better handled as a PM to the host. That way, you don't have a skulk setting up an ambush followed by a marine immediately posting his movement to expect an ambush right where the skulk set it up...
I am well aware of that

And as I already pointed out: It is a concept, that currently needs about 1 week of work until it makes it into a playable version.
The current idea is to announce an alien-leader and a marine-leader who collect the movement/actions of their team and then write a single PM telling the host what their team does. The first rounds would be played public on the board, until the first skulk emerges from a marines chest. At which moment the team-leader concept would take over.
On a side note: This is no attempt to take over this TWG round. Hence it did not send a host-application to eternally-lost.