QUOTE(Swiftspear @ May 24 2007, 10:01 PM) [snapback]1629090[/snapback]
Skulks aren't "ideally designed for killing marines". It's the other way around. You're read on the classes roles is totally off center.
the whole reasoning for me stating this was because of the attributes i mentioned-- the ability to wallwalk/hide on the ceiling, the very small target silhouette, the speed at which it can attack, and the overall shock value present during a correctly executed ambush with it. like i previously mentioned, how do those attributes help it attack structures?? yes, the wallwalk will help it gain access to any RT location on the map, but again, what about the actual destruction of the structure itself?
seems to me that skulks are not only designed for killing (lone/small groups of) marines, but arent really meant for anything else- like i said all the com has to do is elec the tower, and the skulk is left completely inept at the task without help. i would use a gorge over a skulk to destroy the rt.
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Skulks suck at killing marines compared to fades and lerks, which can actually attack marines offensively, not just abstractly in surprise situations.
why does it matter how the skulk is used to attack? does the method employed really matter more than the outcome?? i see so many people running aimlessly around the map bunnyhopping around until they have contact, and you know what? they almost never win in a firefight. i use the wait/ambush tactics, and surprisingly i am usually more successful than not. if i get the drop on a marine then i guarantee 9 out of 10 times i will win. so you dont agree with or like my tactics? then dont use them, but
dont tell me that they arent designed for this kind of combat, and
dont tell me that they dont work. the proof is in the pudding for this one....
What starts to happen when i do this, is that marines start to lose focus. they start becoming fearful when they suspect i could be watching.... ive seen it go so far that eventually some will start ignoring their commander and just make it their sole goal to run around the map to hunt me down. when the marines start chasing me around the map, then they are not doing things around the map that are actually important, like capping nodes, destroying alien RTs, locking down hives, etc etc. you can already see the repercussions from this type of behavior. (ill say right now that this is not too common; i generally see it with what i call "poor players" [i.e. players who put their own personal goals before that of the commander/team] and it is really sad to see)
another important effect ive noticed from this, is that after a few ambushes they will bug their commander to get MT. so there goes 35 res to MT, instead of using it for something the marines may need more, like weapon or armor 2 for example. whats funny about MT once they get it, is that even though it will give you away unless you are VERY careful, you can actually use it against them. when you manage to get in a good ambush spot and sit still there, you no longer show up on their HUD. so when the marines come by you, they are not only completely unaware you are there, but they are extremely careless because they think nothing is in the area. and then you get a free tasty meal, and some very upset marines...
so tell me now-- with the skulk used in this manner, how does the skulk "suck" at killing marines? what the skulk sucks at is head-on kamikaze style attacks, and attacking groups of 3+ marines. usually, it is not the lifeform itself that sucks at killing the marines, but the player at the computer that sucks at using the skulk to do so.
i dont want you to agree with me, but i want you to really see where im coming from on this. im not just spewing crap out of my mouth, there is logic behind the way i think. wrong or right is irrelevant- how you use each lifeform ultimately doesnt matter as long as you help your team achieve victory.
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Someone has to do the crappy job of taking down nodes, and since the skulk is the most useless at everything else, that becomes their job.
i agree that based on the idea that the other lifeforms are needed in more important tasks like eating marines, it boils down to this, but i still think the skulk is better off eating marines than chomping structures. i think every lifeform is better off attacking marines (except for gorges, but they have the builder task which is inflexibly important) but the other lifeforms are generally better at attacking the marines, so the skulk is stuck with the short straw.
QUOTE(StixNStonz @ May 25 2007, 03:45 AM) [snapback]1629141[/snapback]
A critical variable that i think a lot of people are forgetting about here, is location.
Everything in NS is about location, and its derivatives (distance, time, walk times, siege ranges, rt control, etc etc).
i think stix is really hitting the nail on the head with this one. one factor i have tried to emphasize, is the situation, and location plays a major part of the strategy game-- the different areas of each map will determine who is best doing what, and even the overall map itself can influence this. people seem to keep hinting that the role of each lifeform is static and definitive-- but in reality shouldnt location and other situational factors determine this??