tours
May 4 2007, 08:30 PM
so i was thinking how boring long games are and thought that adding the nuke would be a cool addition to the game for those really long games.
so here is what i was thinking:
the nuke is an upgrade on the armory that can only be researched on an advanced armory and requires the heavy armor tech to reseach. 60 res for the upgrade, and it takes 3 minutes to finish(however the tech is building-specific meaning that if the armory bearing the nuke tech is destroyed it must be re-upgraded). at this time the commander can drop nukes to his marines much like he drops guns. nukes cost 40 res to drop and can only be built within the radius of an armory that has the "nuke tech" upgraded (atomic armory?). now the nuke can be picked up by a marine much like he would pick up a gun. however, in order to pick up the nuke the marine would have to be in heavy armor. upon picking up the nuke the marine would drop all his guns and receive the nuke as his only means of offense. the model of a HA carrying a nuke would be very obvious so the aliens could easily pick out which marine has the nuke. only one nuke may be in play at a time. now the nuke may be planted at any location. it takes 10 seconds to plant and the marine planting the nuke must stand still for the entire time he is planting the nuke(if the marine is attacked or moves during these 10 seconds the 10 second plant time is restarted), after it is planted a 20 second timer will start. during these 20 seconds the aliens may destroy the nuke(the nuke would be like a low hp building). after this timer is up the nuke will deal 10,000 damage to all marines, aliens, and structures within the blast radius(X units with falloff damage from there for another X units). also, during the 20 second timer after the nuke is planted the marines cannot beacon.
elaborate? yes
awsome? yes
balanced? maybe
DO IT
Align
May 4 2007, 09:07 PM
Wouldn't it be cheaper, faster, and safer to just buy a bunch of heavy weapons and own the alien team if you've got all that res and time?
Just being "cool" isn't enough, it has to fill a role...
tours
May 4 2007, 09:09 PM
it would bring in an entirely different, more fun style of play into proto vs. 2 hives games.
it would also be a means with which to counter 3 hive aliens.
StixNStonz
May 4 2007, 10:59 PM
Ugh, i searched for it, but i couldnt find my post explaining almost the exact same idea.
Similar to detpacks in TFC, but with the obvious balancing variables added in, such as time to plant, prerequisites to research, cost to research, cost to drop, vulnerability of the planter, vulnerability of the actual explosive device once its planted, etc.
wankalot
May 5 2007, 02:17 AM
imo nukes have there place and its in RTS games. If you love nukes, and i mean REALLY love nukes, than supreme commander is the game for you!

i just think the concept of a marine strike force using a nuclear weapon in a confined space, espeacially a spaceship is rather silly. Their aim is to save the ship/facility, not destroy it. Otherwise they would just fire a nuke at it remotely.
tours
May 5 2007, 03:13 AM
it wouldnt really be so much of a nuke as a fatty bomb. im just calling it a nuke.
Align
May 5 2007, 10:07 AM
It's still useless. I can't see anyone using it in practice except for machinima purposes.
pSyk0mAn
May 5 2007, 11:47 AM
Make the fat bomb available and useable when 3 hives are built, so aliens don't have time to toy with the marines as usual, because after some time marines could just bomb their hive(s) and try a comeback.
tours
May 5 2007, 03:58 PM
its not useless align......
making the nuke only available to marines when the aliens have 3 hives would be imbalancing. in the past techs and lifeforms that are only accessable if the aliens have X hives have proven ineffective and unaccessable.
the nuke would just be another tech platform for the marines to step up onto. so far the marines really only have 2 tech platforms while the aliens have 3, meaning that the third alien tech platform(3 hives) has no reasonable counter.
light marines = 1 hive aliens
proto marines = 2 hive aliens
proto marines < 3 hive aliens
so proto marines w/ nuke = 3 hive aliens
also the nuke would give proto marines the opportunity to outclass 2 hive aliens(some will say that proto marines already > 2 hive aliens but organised 2 hive aliens can hold their own against a fully teched up marine team. it just takes alot of practise and experience, but since proto vs. 2hive games are so rare few aliens have the experience.) thew nuke would also change the style of play for proto vs. 2hive games making it alot more fun.
Align
May 5 2007, 04:05 PM
Seeing as it requires heavy armor tech which is at the top of the tech tree, it's a late-game only ability, at which time you can just get GLs and HMGs, which would be cheaper, faster, and safer.
Beasty
May 5 2007, 05:06 PM
The only thing I can think of for this "nuke" to be useful is for one hell of a ninja on a hive lol
tours
May 5 2007, 07:17 PM
sometimes hmgs and gls arent enough.
and the nuke would be so obvious that it would be impossible to ninja with it. the way the nuke would be set up(or atleast in my idea) is that the marines would have to fight their way into a room, drop the nuke and then stay there defending it until it exploded, the blast would probably kill the marines too since they would have to be there defending it or the nuke would just be killed.
Align
May 5 2007, 08:45 PM
If HMGs and GLs aren't enough, how exactly are you planning on defending the nuke during those 20 seconds?
I don't suppose I need to remind you it's in the vicinity of a hive with its very high healing effect?
SnipeStar
May 5 2007, 09:21 PM
this is just way to impractical to implement into the game, (NOT that i think it is a terrible idea) but it just is way too far out there to realistically put in. i know its a sci-fi game but this really doesnt fit into the current gameplay mechanics. and it would create a huge balance rift- the marines get a nuclear bomb, but the aliens get nothing in return?? what do you propose the aliens get in liue of this? this idea would be great for human vs bot server, but not for real human vs human gameplay.
also, lol like an above poster mentioned, the marines are there to save the planet/spaceship/etc. if they intended on destroying it with a nuclear weapon, then why would they bother landing to plant it instead of launching it remotely from a spaceship??
sorry. its a creative idea but this will never happen. it just doesnt belong and it probably wont ever.
F4tManMGS2
May 5 2007, 10:49 PM
you should have to drop ghostpacks to give a marine to ghost into the hive and put a red dot on it to drop the nuke.
tours
May 7 2007, 08:07 PM
QUOTE(Align @ May 5 2007, 08:45 PM) [snapback]1625169[/snapback]
If HMGs and GLs aren't enough, how exactly are you planning on defending the nuke during those 20 seconds?
sometimes hmgs and gls arent enough to kill structures. this is why there are seige cannons. but in the late game the only option to killing a hive is seiging it, the nuke would provide an alternative method with which to kill the 2nd hive.
snipestar, read the thread before you post anything....
Align
May 7 2007, 11:25 PM
It's still way too costly and cumbersome(most notably in deployment).
tours
May 8 2007, 02:45 AM
thats the point. if it was cheap and easy to deploy it would be OP as hell.
Align
May 8 2007, 11:11 AM
But you went overboard and made it useless.
NEX9
May 8 2007, 01:11 PM
omg omg i gotta post in this thread before its locked.
tours
May 8 2007, 07:56 PM
.... i never said any of the details were final it could still use some fine tweaking for balance issues. seriously align why are you so opposed to this idea.....
KainTSA
May 8 2007, 08:34 PM
Sounds like you thought this out very well.
I think its actually a good idea, even though it would take insane amounts of balancing.. It would promote teamwork (other rines would have to guard that HA with their life) and strategy. It basically sounds like a last ditch effort "ok we can't hold this ground long enough to seige with their gorges healing, so drop a nuke". This would also be a fun way to end the game when aliens are already down to 1 hive and every knows its over.
I don't remember how many units a siege reaches, but I would set the nuke blast radius to exactly that since the maps are already balanced for marines to launch a remote attach from that distance. When well balanced, a nuke should be an easier option than a seige, but cost the marine team a lot of units/structures.
Align
May 8 2007, 08:56 PM
QUOTE(tours @ May 8 2007, 09:56 PM) [snapback]1625712[/snapback]
.... i never said any of the details were final it could still use some fine tweaking for balance issues. seriously align why are you so opposed to this idea.....
I simply dont like the idea of a nuke in the game, in any form.
SnipeStar
May 9 2007, 04:34 AM
its a pretty bad idea dude. i mean i think it would be fun no doubt but its just not realistic. i wouldnt mind seeing an amx or admin mod plugin based on this idea though for the bot servers i frequent- that would be pretty dope. but you can't expect something this outrageous to be taken seriously.
HatlabuFarkas
May 9 2007, 11:16 AM
"atomic armoury" i think, this is a go0d idea.
Wouldn't it be cool if you could nuke Moscow.
SnipeStar
May 9 2007, 11:51 PM
LOL
DRagon
May 10 2007, 12:23 AM
WE NEED TORRETS
tours
May 11 2007, 03:03 AM
QUOTE(SnipeStar @ May 9 2007, 04:34 AM) [snapback]1625770[/snapback]
its a pretty bad idea dude. i mean i think it would be fun no doubt but its just not realistic.
ive got a secret for you:
video games are not realisticadding a nuke in this mannor would be a good change. it would open new options for killing hives. it would be a counter to three hive aliens. it would be fun.
DC_Darkling
May 11 2007, 10:16 PM
i think the best reason not to add this, as said before is:
NS is SUPPOSED to be a game where we try to cleanup a location (like a ship) from the infestation which is kharaa. Hence we send in rines. We clean it cause we want it in one piece. If we didn't, we would have nuked it from orbit. So why the hell are we gona blow up the damned location if we want it in one piece.
tours
May 12 2007, 12:34 AM
i already said:
QUOTE(tours @ May 5 2007, 03:13 AM) [snapback]1625085[/snapback]
it wouldnt really be so much of a nuke as a fatty bomb. im just calling it a nuke.
do you guys even read the thread before you post?
Radix007
May 12 2007, 07:06 AM
Put it on the protolab, not the armory.
DC_Darkling
May 12 2007, 04:16 PM
I read it.. point is a fat bomb still brings it beyond repair to my opinion
tours
May 12 2007, 06:00 PM
well then wouldnt a gl bring it beyond repair?
That_Annoying_Kid
May 12 2007, 06:42 PM
tours, read the faq man, nukes are *not* coming back, and were only in the pre 1.00 beta
Meybe NS2, but thats it.
[edit]
<3
[/edit]
DC_Darkling
May 12 2007, 08:12 PM
the explosion you are suggestion and the explosion nades give are way apart now aint they
DRagon
May 12 2007, 11:43 PM
vh2 used to have a plugin with nukes.
SnipeStar
May 14 2007, 01:57 AM
QUOTE(tours @ May 10 2007, 11:03 PM) [snapback]1626136[/snapback]
ive got a secret for you:
video games are not realistic
adding a nuke in this mannor would be a good change. it would open new options for killing hives. it would be a counter to three hive aliens. it would be fun.
and ive got a secret for you:
what i was implying when i stated that earlier was that this idea was not realistic in terms of changes the game developers are willing to make. As i mentioned in
my post in the flashlight change thread, there is almost nothing realistic about this game at all. that wasnt the point of my comment though. the point was that the game developers will never add something this outrageous to the game.
oh and adding a nuke in this manner would be nothing more than a horrible imbalance issue. as i posted above earlier, you think its acceptable that the marines should gain access to a very powerful mobile explosive weapon, but have yet to even offer a suggestion to balance the game for the alien team.
your idea isnt a terrible idea; the way you presented it was terrible. i think the only real legitimate potential this idea has is being a metamod plugin of sorts. it would be fun and interesting for the bot servers, but not for real PvP gameplay.
SmoodCroozn
May 14 2007, 03:28 AM
I propose to add a self-destruct mechanism to the com chair.
SnipeStar
May 14 2007, 02:41 PM
im not opposed to that
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