(The reasons for the idea are below the line__ in this post)
1. Scent of Fear shows marines on mini maps as well as show which marines are damaged.
When using flash light with scent of fear, marines with only 100% health/armor will glow the same white color.
When marines have 80% health/armor they will become a dark yellow with flashlight on.
When marines have 50% health/armor they have a dark orange color with flashlight on.
When marines have 30% health/armor they glow a dark red color with flash light on.
2. Move silence from MC to SC.
Merge silence and cloaking together.
Silence now works only when the alien is partially cloaked/uncloaked(60% or less) and takes 9/6/3 seconds to fully silence an alien, from 0% reduction in sound to 100%. The alien must stay 60% or less cloaked for the duration.
Cloaking is the same.
This means that you can't be cloaked and silenced at the same time, though you usually don't need to be silenced when cloaked anyway.
Though, when ambushing, you'll have to stay "uncloaked" for 3 seconds before silence silences the alien to 100%.
3. Focus does not have any knock back.
4a. New MC upgrade - Fury.
Every percent of health(health only! not armor) that is lost will increase the alien's attack speed(2x) and energy regeneration(4x the amount) at three MCs.
So if an alien has only 80%(20% lost) health, it will gain +40% attack speed and +80% energy regeneration. That's 20% health "lost", which means 2x of 20% = 40%. 20% x 4 = 80% energy regeneration.
If an alien has 50% health, it will gain 100% attack speed and +200% energy regeneration.
It only applies to total health percentage and does not include armor. So in most cases, the buff will be gained only when aliens are "near death".
1x/1.5x/2x increased attack speed based on percent of health missing. 2x/3x/4x increased energy regeneration based on percent of health missing.
OR
The bonuses could be at a much lesser amount but apply depending on how much percent of health AND armor is lost instead of just health.
4b. Another idea is to move Focus to movement chamber and merge silence and cloaking together, instead of creating a new movement chamber upgrade.
New upgrade idea for SC - Planewalk(Or Ethereal).
Allows aliens to toggle "Planewalk" on and off. When it is on, the alien can move through all alien allies and structures, thus allowing the alien to not be blocked by them and go directly threw them.
At level 1 Planewalk - Alien can go through all skulks and gorges.
At level 2 Planewalk - Alien can go through all aliens but not structures.
At level 3 Planewalk - Alien can go through all aliens and structures.
Alien is still blocked by marines.
___________________________________
1. The reason for the scent of fear buff is because it used to show only damaged marines on Scent of Fear, which allowed aliens to know which marines are damaged and kill them first.
Also, in brighter maps(ns_hera for example) marines on the flash light blend in with the surroundings and are hard to see.
2. The reason why cloaking and silence are merged is to help with the problem of cloaking and silence being able to be countered so easily.
The main juice of Sensory Chamber is cloaking but if the commander knows how to scan and can place an extra ob or two(only 20 res) around the map, then it'd make cloaking useless.
3. Focus isn't that great of an upgrade as everyone makes it to be, it helps with jetpacks and conserving energy but it also lowers your damage over time against level 3 armor and structures. At level 3, it reduces your attack speed by 66% but only doubles your damage.
Focus is an upgrade that helps you "hit" the targets by just simply concentrating on landing one hit than two hits, which is why it helps with jetpacks but otherwise it doesn't help that much. Adding a "no knockback" will make it better.
4a. Moving silence means there needs to be a new upgrade for MC and that is my idea. The numbers can be changed easily.
4b. Another idea.