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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum
RedDragonGecko
The Offence Chamber.

Its always bothered me that there is 4 chambers yet only 3 of them provide upgrades.
Here is the fix.

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Offence Chamber Upgrades:

- Focus(moved form Sensory)
unchanged

- Frenzy
damage decreased 40%, attack speed doubled, knockback removed (slot1 only?)

- Feed
10%(?) of damage caused restores health (but not armor?, slot1 only?)

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Would this be overpowering? I don't think so. Seeing as you can only have 1 type of chamber per hive
and there are only 3 hives. However marines would have to be a bit more careful when taking down a hive.
If the marines take down a hive and the aliens have 3 of the chmber type linked with that hive, the aliens could
retake the hive and put down a new chamber type, giving them all four chambers.


Personaly I really like this idea and think it would be alot of fun. However chances of it being implemented
are less then slim it will have to be a plugin. Can anyone code it or point me to some tutorials?
StixNStonz
OCs aren't part of the 'chained' chambers, because they're meant more as turrets; to be placed strategically to better hold areas etc, regardless of the upgrade choice of the aliens. In other words, you put an OC or two in a critical location, then have an SC cloak them, or an MC give the nearby gorge more heal, or have the DC heal them. They are separate from the upgrade choice. If you could only choose MC *OR* OC, etc, you would have a lot less dynamic gameplay in general, and especially for the gorge class.
Bloo
How about 4 chambers, but only 3 hives. That way the aliens would have to choose one chamber not to build. This would add some more strategy in the alien side.
Harrower
Aliens would choose to forgo 2 chambers, not 1.
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