The benefit is being able to place chambers around and not much of the upgrades(explained below). How about making chambers cost more with only one hive?
At one hive, chambers costs 12 res. Two hives, 11 res. Three hive, 10 res.
QUOTE(pSyk0mAn @ Apr 4 2007, 09:00 AM) [snapback]1618836[/snapback]
I'd love to see unlocked chambers in the mid/late game, which imho would especially help aliens on big servers, but you have to consider that marines can't counter/fight all the 9 upgrades in the early game without investing a lot of res.
Except nearly half of the upgrades are worthless at level 1. The rest of the upgrades may be useful in certain situations and for certain life forms, and there are only two upgrades that are help in almost all situations and lifeforms.
Useless Upgrades at level 1:Regeneration - Regenerations 3% health every 2 seconds. Innate regeneration regenerates 1% health every 1 second, meaning Regeneration doesn't provide much boost.
Redemption - When under 40% health, 15% chance per second to be teleported to the hive. While better than regeneration, you'd have to be extra lucky to redeem before dying.
Scent of Fear - At level 1, 600 range is not big at all. Just to let you imagine how small the range is, a turret has larger range(800) of attack.
It may help if you're wondering if a marine is behind the door or not, but other than that it's useless.
Silence - In most cases, the marines can hear you. They might not be able to hear you in some fire fight though but then that means your teammates are near and there is no need for silence in the first place.
Also, Adrenaline and Celerity are much better choices than a 50% silence.
Upgrades at level 1 that may be useful or not useful at all:Carapace - For lower lifeforms , the extra armor boost won't be much at level 1. Though it is useful for Fades and Onos and is definitely better than regen and redemption at level 1.
Focus - May or may not be better than level 3 Focus. It'd take two hits to kill a marine with or without level 1 armor and it doesn't lower the speed by much at level 1.
Useful upgrades for most situations at level 1:Celerity - Speed boots help. It gives a large enough boost to be noticeable even at level 1.
Adrenaline - Energy regeneration helps. It gives a large enough boost to be noticeable even at level 1.
QUOTE(Church @ Apr 9 2007, 06:58 PM) [snapback]1619904[/snapback]
This would make aliens near unstoppable. With cleverly-placed senosires and silenced skulks, marines will have no chance.
It's like saying the comm can just click and research "generic upgrade number 1" and then his marines can choose between Motion tracking and Armor 1.
Like I said, silence at level 1 is pretty useless.
For cloaking - Then do the strat marines do to counter SCs
(if they were picked first), place an extra obs in key locations such as double or a locked down hive, then scan places where the marines are attacking.