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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
SpaceJesus
Hey, I was wondering if anybody would be able to convert a couple of the NS maps to work in HL1/CS.

I don't need anything to work (in terms of entities, doors and all that jazz) I just need the BSP architecture, models and textures - basically I need it to *look* the same. The reason I would like this done is to use it in the NS fragmovie I'm working on, there are some freecam tools that work in HL1/CS (VALVe's tools I'm talking about) but do not work in NS.

If anybody is willing to convert a couple of maps for me please shoot me a PM or catch me on IRC. Thanks.
Spawn_of_Chaos97
Better yet, convert them to Source and use Garry's Mod along with the converted models!
Merkaba
AFAIK all you need to do is copy over all the .wad files, and the models/sprites/maps/skymaps folders over to your HL1/CS build. Best to back up your HL1/CS first so you can get them back with no trouble.

So, if a wad is in half-life/ns/ then move it to half-life/valve, models from half-life/ns/models to half-life/valve/models etc.
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