SpaceJesus
Apr 1 2007, 10:32 PM
Hey, I was wondering if anybody would be able to convert a couple of the NS maps to work in HL1/CS.
I don't need anything to work (in terms of entities, doors and all that jazz) I just need the BSP architecture, models and textures - basically I need it to *look* the same. The reason I would like this done is to use it in the NS fragmovie I'm working on, there are some freecam tools that work in HL1/CS (VALVe's tools I'm talking about) but do not work in NS.
If anybody is willing to convert a couple of maps for me please shoot me a PM or catch me on IRC. Thanks.
Spawn_of_Chaos97
Apr 4 2007, 07:24 PM
Better yet, convert them to Source and use Garry's Mod along with the converted models!
Merkaba
Apr 4 2007, 09:35 PM
AFAIK all you need to do is copy over all the .wad files, and the models/sprites/maps/skymaps folders over to your HL1/CS build. Best to back up your HL1/CS first so you can get them back with no trouble.
So, if a wad is in half-life/ns/ then move it to half-life/valve, models from half-life/ns/models to half-life/valve/models etc.
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