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Full Version: How to remove maping rendering in game engine
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Artwork Forum
Browser_ICE
How can I remove texturing maping done in rendering ?

In other words, I want my NS engine to only dray grayed out textures but with all the lighting intact.

I want to examine in-game lighting to mimic it in 3d max.
wey
CODE
gl_max_size -1
should do the job. Alternatively a whitewall-hack.
Browser_ICE
Thx but it doesn't work. Nothing happens.

I tried using -1, 0 and even 255.

To be able to walk around, I've started a Lan server with no time limits.
wey
Hmm did you load a map before applying the command? It only affects textures which haven't been loaded already.

CODE
gl_max_size -1
map ns_eclipse

gives me this.
Browser_ICE
Lol, I tried the command while being in the map. That's why.

I do it prior to loading a map and it works. But somehow, some textures are still showing up. Most of them are missing as I wanted but not all of them.
wey
gl_max_size gets reseted after loading a map, so you need to apply gl_max_size -1 again before any changelevel. Otherwise, the new textures in the second map are visible. For some reason the building textures are always visible, but everything else is gone here.
If that doesn't fix the problem, there are still tons of good whitewall hacks out there biggrin-fix.gif. Let me know if you need one.
SpaceJesus
QUOTE(wey @ Mar 26 2007, 01:47 AM) [snapback]1616963[/snapback]
Let me know if you need one.


Hacker.


Difference is that the map textures are imported from external texture files, whereas model textures are packed inside the .mdl with the animations geometry uv coords and all that other crap.
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