Lol, I tried the command while being in the map. That's why.
I do it prior to loading a map and it works. But somehow, some textures are still showing up. Most of them are missing as I wanted but not all of them.
wey
Mar 26 2007, 06:47 AM
gl_max_size gets reseted after loading a map, so you need to apply gl_max_size -1 again before any changelevel. Otherwise, the new textures in the second map are visible. For some reason the building textures are always visible, but everything else is gone here. If that doesn't fix the problem, there are still tons of good whitewall hacks out there . Let me know if you need one.
SpaceJesus
Mar 29 2007, 08:57 PM
QUOTE(wey @ Mar 26 2007, 01:47 AM) [snapback]1616963[/snapback]
Let me know if you need one.
Hacker.
Difference is that the map textures are imported from external texture files, whereas model textures are packed inside the .mdl with the animations geometry uv coords and all that other crap.
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