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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum
Voodo_HUN
reduce the cost of gorge to 0 and reduce the start resource of aliens for 15.
StixNStonz
Aliens would be crippled. Fades and lerks would take forever. Hives, ups and rts may come faster, and you'd have more skulks around, but gorges would be a sight rarely seen. Players often stay gorge after they spent the 10 res, because it cost 10 res, and they figure they should make use of the class' other support abilities, or save for the next structure.

You'd likely see far more alien structures around, far more skulks, and far less gorges. By tripling the time required for your rush lerk (15 res required instead of 5), marines would likely own everything up, and aliens could only counter with structures.
Voodo_HUN
you could still stay as gorge, its a powerfull class
Petco
QUOTE(Voodo_HUN @ Mar 24 2007, 11:38 PM) [snapback]1616750[/snapback]

you could still stay as gorge, its a powerfull class


I have to agree with Stix. Losing the ability to get higher lifeform sooners will cripple aliens by quite a bit.

The 10 resource cost does encourage players to stay gorge, I know it does for most players I play with. Removing the resource cost will cause players to just simply gorge and build structures then go back to skulk.

This will reduce the amount of gorges that heal players, bile bomb, etc.
SmoodCroozn
I could see this idea working... but then you'd have to modify the costs of everything else. Perhaps the lerk to 20... but that makes it easy to get there... Then you'd have to make it worth 20...

This can be a good idea. But to change one part of the game, you'd have to change all others. It's like a fraction. If you double the top number, you have to double the bottom number. Do you have any comments on the rest of the costs such as other chambers and other lifeforms?
Bacillus
Lower the lifeform costs and you'll have no use wasting the lifeforms since they are practically free. It's co all over again.
nizb0ag
ever thought of lowering it to 5? and making skulk like 2? making is 0 would suck sad-fix.gif)
wankalot
actually i think its an unwise idea because of gorgerush potential! Seriously a whole team of gorges rushing vanilla marines! half healsparying the rest spitting its a force to be reckoned with at the very beginning of the game lol
Align
Can we get some motivation for this?
Petco
Though first we have to ask "Why do we want gorge to cost less resources?", so why exactly do we want it to cost less resources?

I can see what some of the answers will be but I'd rather just wait for the answers.
Voodo_HUN
if marises gto a alien rt dwn yo ned 25 res to drop 1,mrines nee sonly 15 sry fr my tping but im drunk
Sephiroth2k
If you made gorge 0 and started out with 15 res, you would have problems with getting higher lifeforms earlier, but if you balance resource for kills out a little higher for marines and aliens it might work.
Voodo_HUN
i'd like to give aliens a chanse to stand up even if they loose their rts, since marines can rebuild theirs easily
Align
Can't you just defend the RTs?
nizb0ag
QUOTE(nizb0ag @ Apr 3 2007, 12:02 AM) [snapback]1618357[/snapback]

ever thought of lowering it to 5? and making skulk like 2? making is 0 would suck sad-fix.gif)

Bacillus
QUOTE(Voodo_HUN @ Apr 3 2007, 10:53 AM) [snapback]1618598[/snapback]

i'd like to give aliens a chanse to stand up even if they loose their rts, since marines can rebuild theirs easily


Depends on the number of players, but if you think you are going to have to rebuild the rts, just stay gorge. It takes some 2-3 mins to save for another rt. On the other hand it should take marines at least a minute to even take out the alien rt. In pcws vs more skilled clans I prefer to have 1 x 3 chamb and 1 x rt rt rt... instead of the usual 1 x rt+chamb and 1 x 2 chamb. One gorge on the field is usually quite useful since he can heal and spit marines at long hallways.
Niebelung
QUOTE(Align @ Apr 3 2007, 06:36 AM) [snapback]1618624[/snapback]
Can't you just defend the RTs?
it takes <8 seconds from the first hit for two shotty marines to take down an rt. I'm not saying rts can't be defended, but there is a definite disadvantage.

edit: I also don't really think it needs to be changed.
Petco
QUOTE(nizb0ag @ Apr 2 2007, 05:02 AM) [snapback]1618357[/snapback]

ever thought of lowering it to 5? and making skulk like 2? making is 0 would suck sad-fix.gif)


Gorges can simply just type kill in console or so to get back to Skulk. If "kill" is disabled, then gorges can just simply keep jumping from high places and getting themselves killed from jumping. I'd say half the maps have high places where gorges can be damaged from jumping.


If we want gorges to "cost less resources" how about making them get resources back after dying? The longer the gorge stays alive, the more resources it will get back. Gorges could gain up to 8 resources back after dying. Every minute the gorge stays alive, the gorge gains 1 resources and up to 8 resources back after getting killed.

QUOTE(Niebelung @ Apr 3 2007, 06:47 PM) [snapback]1618757[/snapback]

it takes <8 seconds from the first hit for two shotty marines to take down an rt. I'm not saying rts can't be defended, but there is a definite disadvantage.

edit: I also don't really think it needs to be changed.


How about this, make Shotguns deal 40-50% damage to structures but can be upgraded to deal 100% damage to structures to prevent early shotgunners killing RTs?

The upgrade to increase Shotgun power against structures should take around 70-100 seconds and cost 10-20 resources.

I don't play small games often but I can see RTs be undefended easily in small games where aliens can't be at all places at once. Shotguns can kill RTs in just 12-15 bullets (Which is just around 15-25 seconds).
Bacillus
QUOTE(Petco @ Apr 4 2007, 02:08 PM) [snapback]1618822[/snapback]

make Shotguns deal 40-50% damage to structures but can be upgraded to deal 100% damage to structures to prevent early shotgunners killing RTs?

The upgrade to increase Shotgun power against structures should take around 70-100 seconds and cost 10-20 resources.

I don't play small games often but I can see RTs be undefended easily in small games where aliens can't be at all places at once. Shotguns can kill RTs in just 12-15 bullets (Which is just around 15-25 seconds).


The shotgun is almost only way to take out rt:s early. Any organised alien team would overrun marines if such upgrade would be implemented. In 6v6 it's a real problem for marines if they can't get any rt:s down during the first 3-4 minutes. SG push for rt:s in public games is quite rarely used anyway. Aliens are easily aware of the SGs since marines really need to do it and aliens can para and fall back to the RT.
Voodo_HUN
k hwo about this:
start resource: 15
going to gorgie(for the FIRST time): 0
going to lerkie(for the FIRST time): 20
going to fadeeee(for the FIRST time) :40
going to oni(for the FIRST time): 65
---------------------------------------
going to lerk(not the first time): 30
going to fade(not the first time): 50
going to oni(not the first time): 75
going to gorgie(not the first time): 0
---------------------------------------
(not the first time) means after you evolved into ANY of the higher life forms(lerk fade onos)
Bacillus
Apart from a bit easier recapping (I still find the 3.2 system fine) you still lack the reasons for rebalancing the whole early game all over again.

1 gorge in a 6-or-more player team is quite useful too, so no need to go skulk and regorge for more RTs.
Harrower
QUOTE(SmoodCroozn @ Apr 2 2007, 05:35 AM) [snapback]1618336[/snapback]

I could see this idea working... but then you'd have to modify the costs of everything else. Perhaps the lerk to 20... but that makes it easy to get there... Then you'd have to make it worth 20...


Holy ######. You made an intelligent post. Get the press.


This would eliminate obligatory permagorging. This would allow the rt-gorge, and rt-mc roles to reskulk and then drop chambers, increasing teamwork and general interest of gameplay in clan play. I love this.

EDIT: If you needed, you could make structures cost +10 res. Or you could do what hun said, or you could change alien resflow to match the change in lifeform cost. Or any permutation thereof.
Voodo_HUN
im Voodo not HUN, hun means Hungarian, someone took the Voodo ID
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