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Full Version: My opinion about Fades and Onos
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum
Angel_Eyes
It could be just me, or it could be I'm still just a stupid Noob

Either way I feel as if the Fade and the Onos are way to overbalanced

For one thing I heavily dread the devour ability of the Onos for several reasons

A: It's instant

b: yo can't do anything to fight ur way out

c: im aware if he dies you are released but he does have 900 friggin health

d: it can instantly devour HEAVY ARMOR, what kinda crap is that?

at the least I feel it should not be able to devour heavy armor. I understand that it takes 75 res which is expensive as **** but still overpowered I feel is the same. That and maybe too much health as well but that is something I can handle

Now for the Fade

A. I feel the blades are way to overpowered

B. It should not be able to heal itself! I am so tired of spawning, instantly getting killed by a blinking fade who blinks away, heals itself, and then blinks in to do the same damn thing and goes 30-0

Now either Im a stupid noob who needs to learn how to play or I actually do make sense, who is with me?
aeroripper
It's understandably frustrating trying to hit fades blinking in and out of rooms, but there is a method to the madness that takes time to learn. The fade gains a major advantage to heal himself when the second hive goes up, and allows him to fight around the map keeping the aliens in the game as marines tech up. If you're team is getting slaughter by a fade, your team needs to coordinate taking them down better. Setup ambushes for it, block the doorway (with a shotgunner works best) when he tries to come back through, they are still fragile if you catch them when escaping or if they make a mistake. With the recent 3.2 changes, fades have been reintegrated back into the alien team so you will probably be seeing them dying a lot more often.

The Onos needed his HP boost in this last patch badly, due to them losing the hive2 armor bonus, they would actually die with 100+ armor left. Also, the onos is the hard counter for heavies. If the aliens didn't have the onos, there would be no stopping a heavy train, ever. Fades have a hard time doing much to slow down multiple heavies even with focus. Although, once marine heavies are being stomped by the onos, the comm needs to give JPs out to hunt down the onos.

QUOTE

Now either Im a stupid noob who needs to learn how to play or I actually do make sense, who is with me?


It takes time to learn the ins and outs of the game, including how to handle skilled fades\onos.
Warrior
You are a newb and need to learn to play tounge.gif. Devour sucks but is a important part to aliens breaking HA trains. Fade may be a tad over powered, but removing their ability to heal is to extreme.
Sarisel
Original Poster: You are not looking at the game from the aliens' point of view. They need the Onos to at least do something useful other than lumber around and get killed while taking down nodes. The Onos is pathetic and by the time it shows up, devour doesn't redeem the lifeform from its misery. Likewise, the Fade is needed to actually fight the marines effectively. There are more marines than fades. Marines are meant to fight fades in groups and only solo if they have high tech.

So, while you are a newbie and aliens seem overpowered to you, upon seasoning you will realize that it is the marines who are overpowered.
Underwhelmed
One fade without carapace dies in 4 direct SG hits at level 0 and 1 weapons. At weapons 2 and 3, it dies in 3. Even having just one shotgun in a group of marines (Assuming your shotgunner is decent) means the fade can't stay around very long before they are in serious danger of dying. A lot of people actually don't realize this because they play fades with 30 upgrades on combat servers where nobody can aim all the time, and end up getting schooled in a real game against players who know what they are doing.The HMG is even better, since it doesn't lose its effectiveness as much as the SG when the fade is further away. Consider that the fade is worth 50 res - for the same amount, you can get 4 shotguns and 2 welders, or 3 HMGs and 1 welder, etc. The point is that heavy weapons will kill a fade easily. Try playing aliens and fading (In a NS map, not combat), and you will see what I mean. I think I saw you playing on OldF or TG earlier this evening - I might've been the fade that prompted this discussion tounge.gif. The best advice that I can give is for marines to stay together and to WELD. The more damage you pour into a fade, the less able it is to keep returning for hits.

The onos is intended as the counter to HA, since it can immobilize large amounts of them at a time, and of course since it can eat-n-run. But until the 3rd hive, it has no way or getting in and out of a hot spot quickly and is mostly limited to fighting in an enclosed area. What really helps is spreading your marines out so they can't all be stomped and staying on different elevations, so stomp doesn't hit.
ContrabanD
Fades are only overpowered in CO. They're actually not that bad in normal NS. More fades die easily in NS, typically because marines move in droves in regular ns. On co, fades are easily way overpowered, with all the extra upgrades, and there really isnt a big penalty in dying as a fade in co. Many times in a co game, you'll see people noob it up as skulks, and just go focus fade after dying 10-15 times, and start owning marines left and right. It's almost consistent across the board (especially co servers with xmenu and buildmenu), marines usually get the upper hand early, but eventually lose to overpowered aliens. A simple balance to this is simply make higher lifeforms worth more exp.

In a pub game, focus fades are a mixed batch. Sometimes, they're just really lame, no matter how much effort or resources you pour into a siege fight. Typically, marines don't win if they have the lower hand (less resources) and aliens have 2 hives. Marines sometimes win if they have the upper hand (more resources) and aliens have 2 hives...

Onos is sort of a mixed batch, also. They can be really lame in a smaller game (7 v 7 or less), depending on how the marines play. Shotguns do almost nothing to them now, and it takes more than one hmg magazine to kill them. On the other hand, they can't do much when there are 5 or more HMGs spraying at them.

In an NS game, the winner is often decided in the first 7 minutes, so marines have to cover a lot of ground before aliens can gain enough resources to get higher lifeforms. Suppression is key.
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