QUOTE(SnappyCrunch @ Mar 16 2007, 09:42 PM) [snapback]1614971[/snapback]
Have you considered naming one of your skins "Marine_final.bmp", and the other one "Marine_black_01.bmp"? :-P
Seriously, if you look in the player.qc file you'll see a section commented "2 skin families". Each skin is separated by squiggly brackets. If you replace the skin names there with your own skin names, you should have a good start. If you have more than one UVWmap for each color, then you should try playing around with putting two textures in between the brackets, separated by a space, comma, or semicolon. Best of luck.
If only it were that easy. The Original Skinner of the model skinned it really funky as in the body is split into 2 groups Default1/Default1_2 for the body and Default2/Default2_2 for the head, arms and shoulder pads.
If I knew how to combine the skins to somewhat resemble the original marine that wouldn't be a issue but since I don't thats why I've come here seeking assistance.
And SuicideGoat, Yes I Know that the second textures is 24bit, At the time of the Zip file posting Drummer and I couldn't figure out how to convert it to 8bit without it looking like crap. Swift` in the NsRadio irc Assisted with that by converting them to 8bit w/o loss of quality and explaining how and what program to use.