mrfranswa
Mar 14 2007, 09:14 AM
Hey guys,
I am making a map, and I am putting in a feature where if the marines weld something special, it will instantly kill the hive, (could be permenent if that's the only way). Is there any way to do this in current 3.2?
Spawn_of_Chaos97
Mar 14 2007, 07:18 PM
perhaps make it have the output of "on welded <hivename> kill" or something?
Kouji, get over here and correct me alraedy!
lol
Kouji_San
Mar 14 2007, 10:31 PM
I remember something about none moving objects inside a trigger_hurt will not get damaged by it. So perhaps use a func_push with a speed of 1 or maybe even 0 and overlap the hive origin with both a tirgger_push and trigger_hurt.
Not sure if this currently works, but ya can try
mrfranswa
Mar 16 2007, 07:29 PM
Yes it does, but it only works one time.
Reworked the map already so....