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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
skifly
I could use some advice on all the options available to compiling.
BigD
Scroll up to the top of the mapping forum.

You'll see the line "Mapping Help and Troubleshooting" Click it.

In there you will find tutorials stickied at the top. Might be a little old, but for the most part all the help you need can be found in there.

Good luck!

I swear that link needs to be bright yellow or something...
skifly
Just because I'm stupid or blind, link me to the tutorial on compiling. The "Setting up your computer for mapping tutorial" does not include compiling.
Kouji_San
1. This is the wrong forum, we do have a help and troubleshooting sub-forum for you to post this.

2. What is wrong with the stickied The NS Mapping Forum FAQ, theres a reason its stickied y'know...

confused-fix.gif
BigD
Read through that tutorial again... read the instructions that come with hammer or batch compiler... it's all about as good of information that you'll find. The "Mapping forum faq" above here has info too, including a link to the official mapping guidelines. Read through it, work along with it, and if you have any specific questions ask in that forum.
Merkaba
http://www.zhlt.info/

You will find list of every compile parameter there and its function.

The only compile command that is strictly -necessary- for NS mapping is adding -hullfile C:\Steam\SteamApps\yourusername\half-life\nsp\nshulls.txt as a HLCSG parameter. Change the path as necessary; it must point toward your nshulls.txt that comes with NS.

The main other commands are:

-fast & -full, for HLVIS. These speed up compiling and slow it down respectively. NEVER release a map that has been compiled with -fast.

-extra for HLRAD - this makes your lighting look prettier but takes longer.

Beyond that, anything you add to the compile parameters should be purely on a per-map basis and thus is at your own discretion.
skifly
Thank you.
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