Help - Search - Members - Calendar
Full Version: NS Particle Tutorial Question
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
Harrower
Thanks for your time.

I went here (the only working env_particles_custom tutorial I found) and attempted the tutorial, (which began with "load up worldcraft"). I think I shuffled things around to work in Steam more or less, but the order of operations the tutorial seemed to be saying is:

Build a map, stick an env_particles_custom entity in the map, give it a name and particle sprite, start with the particles flagged for "on", run ns in developer mode, use editps to bring up an ingame editor to work with your particles.

That's as far as I got because typing editps <name> doesn't do anything noticeable in my client.

I saw a lot of people ranting about n00bs asking questions about particles, so if this is an easy fix that I just missed, sorry for the extra post, but I don't see the answer.

Thanks again for your attention.
BlooDWire
Tried sv_cheats 1?
KungFuDiscoMonkey
Seems like I remember some quirk with editps but I don't recall how I solved it. Make sure sv_cheats 1 and developer 1 are set but for some reason I'm thinking that I ended up binding editps to a key or maybe there was one other command that needed to be run to enable it. It's just been so long that I don't recall.
Harrower
Yeah I tried that stuff, but no luck. confused-fix.gif

Here's the entirety of the level, if anything looks amiss, please let me know:

1 hollowed cube (just for testing purposes)
1 info_player_start
1 light (default)
1 func_resource with defaults including model models/b_resource_nozzle.mdl
1 env_particles_custom:

CODE
Name: test
Generation entity:
Generation shape: Point
Generation shape parms:
Generation rate (parts/second): 50
Particle sprite: sprites/ns.spr
Animation frames in sprite: 1
Maximum particles: 50
Particle size: 1.0
System lifetime (-1 infinite): -1
Particle lifetime (-1 infinite): -1
Starting velocity shape: Box
Starting velocity params: 0,0,0,0,0,0,0,0
Scale particle over lifetime: 1.0
Particle max alpha: 1.0
Render mode: Additive -> (src*a+dest)
Generate system on collision:
Animation speed: 1

Flag "start on"
Flag "particle density"
Flag "collide"
All Other Flags Off


I'm running it via a shortcut placed on the desktop to 3.2b2 with the arguments "...Steam.exe -applaunch 70 -game nsp -dev -console -sv_cheats 1"

Any of that look like it could be causing the problem? When I run it I don't get the little white dot that the tutorial says I should be getting to denote the particle generator itself, from developer mode.

Anyway, thanks for the replies. Any thoughts?
Mendasp
That bug has been there for a long time... I remember I found a dirty workaround and it consisted on opening the scoreboard and clicking so the cursor would appear, then using a bind to the editps command... I think I posted it here a long time ago, I can't remember the actual sequence.

Edit: Found it.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.