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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
realityisdead
Hello,

4 new SS Nothing shots: They aren't overly exciting or anything, but what the heck?

For anyone interested, The development pace on the map is finally starting to pick up. This is where it gets interesting.

And before anyone says anything, I am aware that I'm going to need to break up the stlye a bit throughout the map, and not let this become too monotonous. So far, all of these shots have been of the same general area.

Feedback is welcome. :)









And, BTW, if anyone wants to see what I was up to before I stumbled upon NS, you can take a gander at a few of my old unfinished levels at my site. Just screenshots, no downloads. ;)
badmofo
impressive...that lighting is one of a kind...and the detail is also impressive
pielemuis
Indeed that lightning is incredible, looks really good :)
Greedo
I don't think that this style would get monotonous, and I also think that this would make a great "one-area" type of setup.  So, either way you go will be good.

I know they're there somewhere, but I just can't see the source for any of those lights.  They've gotta be behind grates and the angle must be hiding them.  Remeber that whatever source they're coming from, the texture on it needs to be quite bright if it's going to be producing that white light.

Personally, I don't like the orange lighting contrast in the first pic.  It just seems to harsh.  In the third pic, where the transition is a bit more gradual, it is much better.

The general lighting contrast and atmosphere in this area of the map is just rockin.  Great work!
The_Artist
ooohhh i like...v.dark kinda map were you play marine very slowly and quiet only to find an alien has been stalking you lol :) v.impressive
manah
I agree with what Greedo says about the lighting, it really is impressive and very distinctive.

The way you've textured it is excellent to, it makes the place feel very old, neglected and like its been heavily used, weathered and beat around, the decayed underbelly of the station.

More, please :D
Banan
Wow, that was awesome, arrrr, this game better be finished soon, I can't wait much longer, seriously CAN'T wait much longer, gotta play, soooon, BETTER BE OUT!! SOOON! MUAHAHAH!
oh well, anyways, hope it's out soon, see so many coool pictures...
KungFuSquirrel
Looks good -- however, those wall supports bother me... I think it's the texture scale across them, looks too blurry to fit in with the surroundings.
Squeal_Like_A_Pig
I'm loving this look.  Super industrial and dirty, just the way I like it.  Are all those ceiling vents in the big room alien accessible?  I could just see a bunch of huddled marines setting up their resource tower when suddenly a group of level 1's burst down on them from above.

Those hallways are so creepy, especially the one in the second pic.  

I was gonna mention the blurry wall supports in the second pic as well.  The slightly purplish texture used where the floor meets the wall looks kind of blurry as well, though not as bad.  I really like the way those wall supports fit in visually, just compared to the really sharp textures around them they stand out.  

Amazing work, Ken.
Cremator
like the others, i love the lighting.  very unique.
neag
That is perfect.
How do you get the spot lights that perfect.

The floor in the second picture it does not really fit perfectly with the rest of the textures.
KungFuSquirrel
Just noticed something in that first pic -- lighting consistency... you have the snazzy grate lighting against the back wall, but in the little elevated walkway across the middle, you seem to have the same grates, but the light comes down as if the grates weren't there (as per 'usual' HL appearance). I'm probably the only person that would actually notice something like that, though.
realityisdead
Thanks for the feedback, everyone! The positives help motivate me to keep going, and the criticism will only make it better. :)

Greedo,
Yep, there are nice white textures up in the ceiling there.
As far as the orange lighting goes... well, that was one of the problems with that area. It took me quite a bit of time to get that room looking decent, and I think this is the best I'm going to get it. I might be able to work with the orange some more though. Gotta focus on bigger things right now.

KFS and Squeal,
Hmm... I see what you mean about that. Possible it might look good scaled down a bit... I'll check that out later. Thanks for the advice.

Squeal,
No, those are simple brushes for the gratings... Cool idea though. I'll have to think about implementing something similar. :)

neag,
I think I'll probably be keeping that floor... I like how it looks from up above with the different colors.

KFS again,
Yep, that's intentional. I had grated lighting on the bridge there, but it made the brightly lit nozzle stand out too much, while making it too hard to see around it. (I guess I could take out the grating then... or better yet, make it an alien only route! )

Anyway, thanks to everyone for the feedback!
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