StixNStonz
Feb 20 2007, 08:40 PM
So yeah. I always loved when you're a skulk, and you're stalking a rine, and you hear him say 'ready to move', i.e. you know hes about to get an rt or whatnot and then you can ambush him while he's building. Meds and ammo calls are cool too.
But what about everything else?
What if a feature was implemented where aliens could hear the marine talk from nearby? They'd have to be close, and it would be fairly quiet. Enough so that marines would often whisper if they felt they were being stalked.
And then, with the aliens! Toss on a distortion filter, make it deep and grunty. Heck, even reverse it if you dont want marines to actually be able to figure out what they're saying. BUT, you would know they're saying something, and it would sound like an actual language (reversing even English sounds like some crazy foreign language, try it in Windows Sound Recorder).
IMO this would greatly add to the game. Hearing a one-sided convo would be awesome tactically and strategically, but also in the sheer fun-factor of hearing the marines scream for help. Or if they're yelling at you while they chase you down.
There's so much to an addition like this. It would definitely be a huge change in the game, but imo, it should have always been there.
StixNStonz
May 4 2007, 10:55 PM
Never got any replies on this. Noone has an opinion?
DC_Darkling
May 5 2007, 12:39 PM
apart from the possible micspam this could mean it could be... interesting
StixNStonz
May 7 2007, 01:55 AM
If anything, the micspam would add a lot to the atmosphere of the game. People could say stuff like 'k, whoever that skulk is around the corner, i just want you to know that your gorge mother really took it hard lastnight from me and the boys', right before you see him die from a skulk bite in the top right. Or, people whispering for orders or a scan, when in the same position.
Haze
May 9 2007, 11:23 PM
I think it would be cool. Don't do it for aliens, but for aliens stalking marines this could open up another segment of the game, just to have skulks constantly stalking marines and listening in.
TOmekki
May 10 2007, 02:46 PM
this would actually be really ###### funny
just one thing: make it so that only the marine who talks is heard by aliens, otherwise itd be pretty unfair for the sneaky marine who has voice_scale 0
sherpa
May 10 2007, 03:28 PM
DoD did this then removed it.
what if you're playing against a few marines using ventrilo?
TOmekki
May 10 2007, 03:40 PM
obviously it wouldnt affect clan games, except that you could taunt the aliens (think about hopsu's terminated.wav)
Haze
May 10 2007, 09:52 PM
Ventrilo is a good point. Natural Selection could always run a program that automatically shut down any alternate VOIP processes in the backround (or refused to start with them running and would terminate upon startup) so that the source VOIP is forced into use, but there would be numerous complaints.
DC_Darkling
May 11 2007, 06:21 PM
This is a function for the feelinf of ns. Clans don't play for the feeling, pubs do. Hence I don't see the point of ventrillo not using this.
TOmekki
May 11 2007, 08:05 PM
QUOTE(DC_Darkling @ May 11 2007, 01:21 PM) [snapback]1626231[/snapback]
This is a function for the feelinf of ns. Clans don't play for the feeling, pubs do.
perhaps, but to say theres no emotions involved in clan play is pretty funny
DC_Darkling
May 11 2007, 09:59 PM
I dramatised that comment..
I basicly ment that clans are trying to win, pubs are trying to have fun. Sure both try to win, and both try to have fun, but thats the main seperation sofar I see it.
Radix007
May 12 2007, 07:03 AM
+1
DRagon
May 12 2007, 11:47 PM
QUOTE(DC_Darkling @ May 11 2007, 11:59 PM) [snapback]1626254[/snapback]
I dramatised that comment..
I basicly ment that clans are trying to win, pubs are trying to have fun. Sure both try to win, and both try to have fun, but thats the main seperation sofar I see it.
winning is not fun? improving is fun same goes for winning
sherpa
May 13 2007, 09:59 AM
QUOTE(TOmekki @ May 10 2007, 04:40 PM) [snapback]1626028[/snapback]
obviously it wouldnt affect clan games, except that you could taunt the aliens (think about hopsu's terminated.wav)
hopsu's terminated?! you sonofa###### tmk!!!
DC_Darkling
May 13 2007, 03:15 PM
in NS losing can be fun aswell aslong as the match had some good qualities. Since clans are playing to win I see it as 2 different things
DRagon
May 13 2007, 09:41 PM
if both teams are trying to win doesnt it make the game good? and after you lose or win, you're satisfited cause you enjoyed the good quality game?
SmoodCroozn
May 13 2007, 11:54 PM
Enough of your yack.
Anyway, kharaa already have their grunts and whatever.
Are you saying that whenever you use a mic, the grunt sound would play for the other team? Or are you saying there should just be grunt sounds whenever like the aliens have?
Perhaps there should be breathing sounds for marines, because they seem too quiet...
the_x5
May 14 2007, 12:16 AM
QUOTE(Haze @ May 10 2007, 05:52 PM) [snapback]1626079[/snapback]
Ventrilo is a good point. Natural Selection could always run a program that automatically shut down any alternate VOIP processes in the backround (or refused to start with them running and would terminate upon startup) so that the source VOIP is forced into use, but there would be numerous complaints.
Why can't we incoporate something better into the game's engine? The Miles system SUCKS, and Speex is only a bit better. A seperate VOIP port different from the main typical UDP and TCP ports used to transmit other game data. Perhaps even support such that the whole server is played on one IP and everyone in the server has the same VOIP "chatroom" on a different IP allowing server admins to use two different broadband connections instead of just one on the same IP and Port; thus you'd have more bandwidth overall and potentially lower latency.
Why not?
QUOTE(DC_Darkling @ May 13 2007, 11:15 AM) [snapback]1626467[/snapback]
in NS losing can be fun aswell aslong as the match had some good qualities. Since clans are playing to win I see it as 2 different things
I agree.
It used to be that people never surrendered, unlike now how
so many people just rage quit and thereby ensuring a loss in what otherwise may or may not have been. I loved that, the last outpost base in the middle of hell feeling. Especially on marines in a last hive lockdown, aliens would rape the masses of sacrifical spawning vanilla marines keeping the pressure on while your elite players would wear heavy armor (to become immune to lerk gas filling the air and hopefully survive a fade swipe) and try to kill the charging aliens. Only the most dedicated teamwork would finally break the tie. Even loosing one heavy to an Onos devour could spell doom and GL supressing fire was critical to keep the lerks and gorges at bay. The balance was so sensitive that one AFK could cause your team to loose, meaning every player, even the honorable sacrifical players were key to survival.
R_e_n_e_g_a_d_e
May 14 2007, 06:40 AM
QUOTE(the_x5 @ May 13 2007, 08:16 PM) [snapback]1626545[/snapback]
Why can't we incoporate something better into the game's engine? The Miles system SUCKS, and Speex is only a bit better. A seperate VOIP port different from the main typical UDP and TCP ports used to transmit other game data. Perhaps even support such that the whole server is played on one IP and everyone in the server has the same VOIP "chatroom" on a different IP allowing server admins to use two different broadband connections instead of just one on the same IP and Port; thus you'd have more bandwidth overall and potentially lower latency.
Why not?
Because then you'd still have people using ventrilo, and now you've just given them more overhead to drag around. This kind of revamping and modification is best left for NS2 if not at all.
SnipeStar
May 14 2007, 02:33 PM
i dont think the aliens would really be able to understand what the marines are saying in their strange language...
it would be better if the alien team heard the marine voices as grunts and noises, much like the marines hear the alien communication noises as just grunts and growls. why should the aliens be able to understand the marines communications, but not vice versa? i dont think either team should be able to understand each other but should still hear the message itself-- so instead of hearing the marine yelling "ready to move" or "drop RT" "etc etc" the alien would just hear the scrambled voice and not know what he was saying, but would know he was saying something.
StixNStonz
May 14 2007, 05:25 PM
A perfect way to do that is to reverse the sound. Go say something clear, in English, into Windows Sound Recorder and use the Reverse function. It sounds very english-y (since its all the same sounds), but total gibberish.
I'd prefer it if both teams could hear each other. A small distortion codec could be put on the aliens' to make them understandable yet grunty. It could be explained as a 'universal translator' built into the marines' headsets, just that it isnt working perfectly on the kharaa
SnipeStar
May 17 2007, 11:40 PM
thats another interesting concept
Ripur
Jun 1 2007, 01:16 AM
What about marines that type into team speak
Course then i suppose you have the dissadvantage of typing and not playing.
SnipeStar
Jun 2 2007, 02:16 AM
QUOTE(Ripur @ May 31 2007, 09:16 PM) [snapback]1630443[/snapback]
What about marines that type into team speak
Course then i suppose you have the dissadvantage of typing and not playing.
exactly
nizb0ag
Jun 2 2007, 10:14 AM
That idea would be cool, but it would have to be in a certain radius you can here the marines thoe

and also there should be a command like "voice_mscale "1" or "0" imho i use voice_scale 0 because i dont like the codecs atm and with that there is mic spam, but i really like the idea of that thoe i think it would improove game play think about this in ns_veil "2 marines run to topo well talking they are building res and hear a skulk they start talking about a skulk around the area and then the skulk gets ready.......... BAM BAM BAM SMASH skulks gone lol.
that would be a great addon you could turn off or on depending on what you want :> like
Or you are a rambo like me and you are running around talking to the skulks that are near you lol! that would be so awsome. Running around with lmg pew pew pew
Kassinger
Jun 2 2007, 01:10 PM
There really should be a server plugin for this first, so we could see how it worked out.
Cxwf
Jun 2 2007, 04:21 PM
You know, as cool as this idea sounds, it would discourage people from using the game's voice chat ability, which is bad. Voice chat adds an incredible amount to the game and anything that takes that away is a bad modification. So I'm gonna vote no on this.
Radix
Jun 2 2007, 06:01 PM
No one is going to stop using ingame voice suddenly because they're afraid of alerting the enemies (we use medpack calls all the time), and they can whisper if they need to, adding to the suspense. Yes - clan matches will use ventrilo - what else is new? With this system you dramatically improve pub atmosphere and give Yer Mom a reason to stop voice spamming with DAMN! THAT IS A SEXY MARINE START!
My 2 res.
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