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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Spawn_of_Chaos97
asrifle.gif

I'm having trouble with compiling anything at all. I'm currently getting a "bad surface extents" error, and the error checker I use has no idea what I'm talking about! Click the asrifle.gif above for the RMF file...

Please, someone help meeeee!...

Edit:

Here's a full compile log:

QUOTE(Hammer Compile Log)

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\artshep98118@yahoo.com\half-life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Valve Hammer\maps\ns_test_2.map" "C:\Program Files\Valve\Steam\SteamApps\artshep98118@yahoo.com\half-life\ns\maps\ns_test_2.map"


** Executing...
** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\artshep98118@yahoo.com\half-life\ns\maps\ns_test_2"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Program Files\Valve\Steam\SteamApps\artshep98118@yahoo.com\half-life\ns\maps\ns_test_2.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \program files\valve\steam\steamapps\artshep98118@yahoo.com\half-life\ns\ns.wad
Using WAD File: \program files\valve\steam\steamapps\artshep98118@yahoo.com\half-life\ns\ns2.wad
Using WAD File: \program files\valve\steam\steamapps\artshep98118@yahoo.com\half-life\ns\hlbasics.wad
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\artshep98118@yahoo.com\half-life\ns\maps\ns_test_2"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Program Files\Valve\Steam\SteamApps\artshep98118@yahoo.prt
1 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\vis.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\artshep98118@yahoo.com\half-life\ns\maps\ns_test_2"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
11 portalleafs
17 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 9
visdatasize:22 compressed from 22
0.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\artshep98118@yahoo.com\half-life\ns\maps\ns_test_2"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\Valve\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\Valve\VALVEH~1\tools\lights.rad']

349 faces
63839 square feet [9192822.00 square inches]
3984 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...
************ ERROR ************
Bad surface extents
BigD
Okay, first of all: You need to step away from the Hammer built in compiler, and move on over to Batch Compiler with Zoners tools (preferablly p15 or the zhlt 3.0). Read the guides stickied above. These new compilers give a MUCH better description of what/where a problem is. Those antiquated compilers built into hammer really are garbage in comparison. There is no magic behind using the new ones, they can work as simply as the old ones.

However this is usually an easy one to fix.

To quote Zoners description of the problem (a document included with the newer compilers):

QUOTE
Bad Surface Extents
This is typically caused by having extremely large scales on faces, (typically far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.


Open up Hammer's check for problems and if you see "texture axis perpendicular", click on it and then click fix. Close the dialog, and reopen it (to make sure it's gone) and if it's still there, "goto" the brush and redo the texturing on it, aligning to face/world and not going to screwy with the scaling.
Spawn_of_Chaos97
Heh. As it turns out, just deleting the brushes in question fixed it. However...now it won't compile to the right place! First post updated with a new RMF.
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