commofdoom
Feb 19 2007, 08:14 PM
i've tried everything to no avail. i can't get the thing to work.
i'd also like to know how to set a door to be weldable after a certain amount of minutes.
BigD
Feb 20 2007, 02:13 AM
The door itself can't be weldable. You need a func_weldable nearby. When the weldable is welded it's trigger targets the door, opening it.
If you want to have the weldable act as a lock, and the door open and close like a normal door, well it'll have to get fancier than that.
Please elaborate on what you wish to accomplish here.
commofdoom
Feb 20 2007, 01:57 PM
a weldable that when door opens a door up.
the other is one only weldable after a few minutes
bERt0r
Feb 20 2007, 04:34 PM
Im not very confident with the whole Triggering Entity stuff, since i tend to try and error that stuff until it works but i try to help you:
You need a door and a weldable.
Give each of them a name.
Set the weldables name as master for the door.
The delayed door weldable may be solved with a trigger_counter targeting the weldable. Im not sure though if it does really work since you cannot give the weldable a master. You coud work around with enclosing the weldable in a (probably invisible, null textured) func_breakable that you trigger with the counter.
Spawn_of_Chaos97
Feb 27 2007, 04:54 PM
^Better yet, enclose it with another door that moves back into the wall or something when the trigger_counter is done.^
Make its speed something like 20 and it'll vanish instantly. You don't even have to give it a sound.
Kouji_San
Feb 27 2007, 06:00 PM
Spawn_of_Chaos97
Feb 27 2007, 10:36 PM
Huh? What? I was giving him an idea!...lol
Kouji_San
Feb 28 2007, 01:18 AM
no I posted in the wrong thread
Spawn_of_Chaos97
Feb 28 2007, 01:49 AM
I know, I was just being

hehe
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