QUOTE(Phur_Instinkt @ Feb 16 2007, 09:40 PM) [snapback]1607228[/snapback]
So may I ask what was fixed/changed? ;o
This is the changelog from the Beta 4 Bast (the one with the revolving door) to Bast Classic
- Raised Feedwater hive to avoid exploits and making the access to the vent easier
- Moved the Feedwater resource a bit so you can get behind it
- Fixed Onos spawn issues (redemption / movement chamber) in Feedwater
- Added lights to the underwater tunnel (Feedwater)
- Tweaked the Tram so the Onos can fit without crouching
- Added infestation in Refinery to block the line of sight to the hive from the ramp entrance
- Added some cover in Refinery
- Moved column in Atmospheric Processing more to the center
- Reduced excessive brightness in some areas (lights over the nodes, feedwater, marine spawn)
- Fixed a lot of areas where the comm shouldn't build (this includes all the weird feedwater spots)
- Fixed strange clipping holes and errors (this includes some stuck issues too)
- Fixed button on the Engine Door
- Fixed stuck point behind the Observe match ladder in the ReadyRoom
- Added the EM Drill Shaft lasers from 1.0 (the entity count on the map is 278, the entity limit for official maps is 275 so I guess that's pretty good

)
- Moved the res on the bottom of the Main Aft Lift back to Databank Access.
I think I'm not forgetting any changes, there's also the removal of some leftover brushes from the remake (that I'm still finding).
And this is the overview: