QUOTE(bERt0r @ Feb 14 2007, 09:55 AM) [snapback]1606527[/snapback]
If you drive a car, and you are allowed to drive 80, but get caught with 200, you lose your driving license...
The whole poly thing is so strict because the lag appears when a wall of lame and 10 players are all together in a >1000 wpoly room.
I remember once suffering under a huge turret farm in veil, epolys at about 17000. The graphic card deals with it, but hitting something in there was impossible and if an onos ran inside, he lagged to the first turret, hit it twice and died....
Network lag and rendering have nothing to do with eachother. You can have a low ping and a low framerate or a high ping and a low framerate, and it can make all the difference in the world even though it may still look like a 1900's movie.
Entity polys have little or no effect on your framerate compared to world polys depending on your card, but I've had shabby cards do very well with high e_poly loads. I can recall one CS MvM map that had over 500,000 e_polys and I still had 60-70 fps.
Now w_polys on the other hand kill the game no matter what hardware you run it on. I've run a 2,200 w_poly map (ns_canyon20xx) on a GF6800GT, AMD 64 3700+ and 2 GB of memory and still got shat framerate.
If only valve would release the source to the HL1 renderer, all of these problems could be fixed.