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CarNagE1
Name: Co_Bluebay
Update date: 12.02.2007
Status: 100% ( Public playtests )
Realise Version: final
DOWNLOAD: Co_bluebay

MIRROR: Co_Bluebay ( THX RoCity)


To do list:
- fix bugs/balance changes found by playtesters
- more schudeled playtests


Notes:
The map is currently in its final stage. Bug fixing and balance changes are both being discussed with my playtesters. The map is small with three rooms joint by corridors (Marine start -> War Room <- Hive) Initial tests have proven that it plays very well in three on three games (however Im quite confident it will play just as well in larger games thx to Hive 2 Community for tests in beta version).
The plot is simple but twists away from the usuall "Aliens invade marine ship/space station/ect... concept".
I think that its about time the marines bite back. This time its the alien ship thats being invaded. The marines have already established an outpost and brought in supplies (such as the armoury, crates, ect...) and now begin their investigation of the strange vessal. To make the map look more alien I created some custom textures such as the hieroglyphs, monitors (which are the maps main theme) and more....
I Would be gratefull for a mirror of this map or any sended demos recorded during your testplays (carnagee@o2.pl).

Screenshots:

IPB ImageIPB ImageIPB ImageIPB ImageIPB Image
IPB ImageIPB ImageIPB ImageIPB ImageIPB Image

Special Thanks to:
Maxx!!, Waxx!!, Zamma, Legian, Lobo (For urging me to start mapping)
bERt0r
I like what i see on the screens, but i cant see much.. you should brighten them up a bit....
I did a run through your map and imo it is too dark. Id espacially like to see more blue lighning in it (cause of the name smile-fix.gif)

You absolutly have to reduce r_speeds in your map, almost in every location, the count was over 900 in some points, 1200 was the maximum i found after 2 minutes search...
I made some screens to show you.
IPB ImageIPB ImageIPB Image
I must especially compliment your marine start, it looks really awsome. I'd advice you to reduce r_speeds and raise the general light level.
woody
Hola
I have been running your alpha map on 2 servers, ive tweaked waypoints for my bots and it make for some great karnage. As for pvp game play its a liitle to open with little cover for aliens or a vent into the marine area which would help. Looking forward to a beta





PS :Its one of the brighest maps ive seen wow.gif
RoCity
Looks very new and stylish.!! impressive

http://www.vh2.nl/maps/co_bluebay.zip
Tnx to LtCmdBirdman for uploading it on the server!

You can play the map here: 1281.171.74.23:27015 [www.VH2.nl]Public Wub Server 3.2 beta 2 [FF on]
Ask a donator or admin.
CarNagE1
Im not good at lowering w_polly count must read some more faqs biggrin-fix.gif i have mapped in Doom, Duke Nukem 3D, Quake etc. So it wasnt hard to map in hammer but all the engine indepedent stuff is new to me i must make some research to develope some lowering r_speeds skills tounge.gif. About the gameplay i would be greatfull on any comments i will try to think of a vent to marine start. Maxx!! (my first betatester) told me about marine start being to big but i had to test it and find out for my self. It is so big becouse i wished that fades and onoses could easly manover there. Any demos would be nice to carnagee@o2.pl
Kouji_San
Some small tips perhaps:

- pipes, DON'T let them touch walls if they are not touching the void
- strange angles will break up walls, adding to w-polies
- looking from one room towards another without any wall in between them (visblockers) will add to w-polies

Also have a look at Object viewer. This tool will allow you to open up your compiled map in a modelviewer environment. THe nice thing about this is that you can easily see where the compile tools break up your walls into many parts (adding to w-polies)

Just open your map and set the renderer to flatshaded. This will help you see the problem areas much better then half-life's gl_wireframe 1/2 command
Phur_Instinkt
this map is awesome and totally sexy hawt. I love darker maps and believe there should be more of them. After all marines have a flash light!
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