QUOTE
Progress indicator: finished, beta1 first public release
This post will keep updating during progress...
This post will keep updating during progress...
QUOTE
Current version: version1 beta1 (v1b1)
This is a combat map based on the storyline of ns_achio, Achio is a classic ns map which can be found here Achio Thread Achio will also be updated to be ns3.2 compatible
The achio readyroom has been designed to be one of the launchbays on the frigate TSA Cerberus, which is the ship the marines used to get to Achio. Now after finishing their mission on Achio their support ship Cerberus has been invaded by the Kharaa.
Instead of getting a well earned rest after their battle against the Kharaa on Achio, the marines now find themselves fighting for their lives. This ship must be defended if the marines want to get home. This is because Achio has been damaged severely and can not move under its own power. The communications array of Achio also has been damaged making Cerberus their only lifeline with Central Command.
Reinforcments might be send in a few weeks if Central Command won't receive confirmation of the mission on Achio within the next few days, its safe to say that waiting on that will be too long as well. The battle tired marines must retake the ship and once and for all eradicate the Kharaa from this planetary system.
Most important map features:









Released versions:
This is a combat map based on the storyline of ns_achio, Achio is a classic ns map which can be found here Achio Thread Achio will also be updated to be ns3.2 compatible
The achio readyroom has been designed to be one of the launchbays on the frigate TSA Cerberus, which is the ship the marines used to get to Achio. Now after finishing their mission on Achio their support ship Cerberus has been invaded by the Kharaa.
Instead of getting a well earned rest after their battle against the Kharaa on Achio, the marines now find themselves fighting for their lives. This ship must be defended if the marines want to get home. This is because Achio has been damaged severely and can not move under its own power. The communications array of Achio also has been damaged making Cerberus their only lifeline with Central Command.
Reinforcments might be send in a few weeks if Central Command won't receive confirmation of the mission on Achio within the next few days, its safe to say that waiting on that will be too long as well. The battle tired marines must retake the ship and once and for all eradicate the Kharaa from this planetary system.
Most important map features:
- The map is moddeled to resemble a realistic ship layout as close as possible
- Extreme external views of the ships external hull
- Story based custom sky texture, TSA Achio is also seen on the skybox
- The readyroom is the Loading Bay of Achio. And the marine start is the readyroom from Achio linking Cerberus as a followup map of the Achio storyline
- A dropship in the readyroom, which is also present in the marinestart. Linking them together









Released versions:
- co_cerberus_v1b1 release date, Feb-07-2007:
First public release
Mirror Hosted by home.nl
QUOTE
Game type: Classic
Layout: This map will be build with level over level hallways. It will have extremely large external views onto the hull of Cerberus. And will be designed to resemble a ship layout, much like Achio was designed only this frigate is much smaller then the battlecarrier Achio. Achio will be seen on the skybox as well as Cerberus. Cerberus will only be viewable from the readyroom (Achio Loading Bay)
Map class: Serious
Size: Small/Medium
Env_gamma: 1.6
Map areas:
Layout: This map will be build with level over level hallways. It will have extremely large external views onto the hull of Cerberus. And will be designed to resemble a ship layout, much like Achio was designed only this frigate is much smaller then the battlecarrier Achio. Achio will be seen on the skybox as well as Cerberus. Cerberus will only be viewable from the readyroom (Achio Loading Bay)
Map class: Serious
Size: Small/Medium
Env_gamma: 1.6
Map areas:
- Marine start:
- Starboard Launchbay 2
- Hive:
- Engine Injection
- Main engine
- Starboard Cargohold
- Starboard Launchbay 1
- Bridge Tower
- Main Engine Access, Port
- Central Access Hallways
- Communications Array